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Add composite & pinbase expressions / nodes, which use reroutes under the hood to ensure zero material overhead. Convert MaterialEditor to a WorkflowCentricApplication. Generally add subgraph existence support to MaterialGraph / MaterialEditor. #jira UE-96104 #rb Ben.Ingram Lauren.Barnes #fyi Lauren.Barnes [CL 14437968 by daren cheng in ue5-main branch]
25 lines
625 B
C
25 lines
625 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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/** Material editor tabs identifiers */
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struct FMaterialEditorTabs
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{
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/** The tab id for the Material fixture types tab */
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static const FName PreviewTabId;
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static const FName PropertiesTabId;
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static const FName PaletteTabId;
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static const FName FindTabId;
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static const FName GraphEditor;
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static const FName PreviewSettingsTabId;
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static const FName ParameterDefaultsTabId;
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static const FName CustomPrimitiveTabId;
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static const FName LayerPropertiesTabId;
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// Disable default constructor
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FMaterialEditorTabs() = delete;
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};
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