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#rb richard.malo, jeanfrancois.dube [CL 14178187 by Patrick Enfedaque in ue5-main branch]
36 lines
928 B
C++
36 lines
928 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "LevelInstance/ILevelInstanceEditorModule.h"
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class AActor;
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class ULevel;
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enum class EMapChangeType : uint8;
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/**
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* The module holding all of the UI related pieces for LevelInstance management
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*/
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class FLevelInstanceEditorModule : public ILevelInstanceEditorModule
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{
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public:
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virtual ~FLevelInstanceEditorModule(){}
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/**
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* Called right after the module DLL has been loaded and the module object has been created
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*/
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virtual void StartupModule();
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/**
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* Called before the module is unloaded, right before the module object is destroyed.
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*/
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virtual void ShutdownModule();
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private:
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void OnLevelActorDeleted(AActor* Actor);
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void OnMapChanged(UWorld* World, EMapChangeType MapChangeType);
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void CanMoveActorToLevel(const AActor* ActorToMove, const ULevel* DestLevel, bool& bOutCanMove);
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void ExtendContextMenu();
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};
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