Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Public/LevelEditorMenuContext.h
Zousar Shaker 3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00

73 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "LevelEditorMenuContext.generated.h"
class SLevelEditor;
class UActorComponent;
class SLevelViewport;
class SLevelViewportToolBar;
class FLevelEditorViewportClient;
class UTypedElementSelectionSet;
UCLASS()
class LEVELEDITOR_API ULevelEditorMenuContext : public UObject
{
GENERATED_BODY()
public:
TWeakPtr<SLevelEditor> LevelEditor;
};
/** Enum to describe what a level editor context menu should be built for */
enum class ELevelEditorMenuContext
{
/** This context menu is applicable to a viewport */
Viewport,
/** This context menu is applicable to the Scene Outliner (disables click-position-based menu items) */
SceneOutliner,
};
UCLASS()
class LEVELEDITOR_API ULevelEditorContextMenuContext : public UObject
{
GENERATED_BODY()
public:
TWeakPtr<SLevelEditor> LevelEditor;
ELevelEditorMenuContext ContextType;
UPROPERTY()
TArray<TObjectPtr<UActorComponent>> SelectedComponents;
/** If the ContextType is Viewport this property can be set to the HitProxy actor that triggered the ContextMenu. */
UPROPERTY()
TObjectPtr<AActor> HitProxyActor = nullptr;
};
UCLASS()
class LEVELEDITOR_API ULevelViewportToolBarContext : public UObject
{
GENERATED_BODY()
public:
TWeakPtr<SLevelViewportToolBar> LevelViewportToolBarWidget;
TWeakPtr<const SLevelViewportToolBar> LevelViewportToolBarWidgetConst;
FLevelEditorViewportClient* GetLevelViewportClient();
};
UCLASS()
class LEVELEDITOR_API UQuickActionMenuContext : public UObject
{
GENERATED_BODY()
public:
UPROPERTY(Transient)
TObjectPtr<const UTypedElementSelectionSet> CurrentSelection;
};