Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelEditorContextMenu.h
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

80 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Editor/UnrealEdTypes.h"
#include "LevelEditorMenuContext.h"
class FExtender;
class UToolMenu;
struct FToolMenuContext;
class SLevelEditor;
class SWidget;
/**
* Context menu construction class
*/
class FLevelEditorContextMenu
{
public:
/**
* Summons the level viewport context menu
* @param LevelEditor The level editor using this menu.
* @param ContextType The context we should use to specialize this menu
* @param HitProxyActor The hitproxy actor in the case the ContextType is Viewport
*/
static void SummonMenu( const TSharedRef< class SLevelEditor >& LevelEditor, ELevelEditorMenuContext ContextType, AActor* HitProxyActor = nullptr);
/**
* Summons the viewport view option menu
* @param LevelEditor The level editor using this menu.
*/
static void SummonViewOptionMenu( const TSharedRef< class SLevelEditor >& LevelEditor, const ELevelViewportType ViewOption );
/**
* Creates a widget for the context menu that can be inserted into a pop-up window
*
* @param LevelEditor The level editor using this menu.
* @param ContextType The context we should use to specialize this menu
* @param Extender Allows extension of this menu based on context.
* @param HitProxyActor The hitproxy actor in the case the ContextType is Viewport
* @return Widget for this context menu
*/
static TSharedPtr< SWidget > BuildMenuWidget(TWeakPtr< SLevelEditor > LevelEditor, ELevelEditorMenuContext ContextType, TSharedPtr<FExtender> Extender = TSharedPtr<FExtender>(), AActor* HitProxyActor = nullptr);
/**
* Populates the specified menu builder for the context menu that can be inserted into a pop-up window
*
* @param Menu The menu to fill
* @param LevelEditor The level editor using this menu.
* @param ContextType The context we should use to specialize this menu
* @param Extender Allows extension of this menu based on context.
* @param HitProxyActor The hitproxy actor in the case the ContextType is Viewport
*/
static UToolMenu* GenerateMenu(TWeakPtr< SLevelEditor > LevelEditor, ELevelEditorMenuContext ContextType, TSharedPtr<FExtender> Extender = TSharedPtr<FExtender>(), AActor* HitProxyActor = nullptr);
/* Adds required information to Context for build menu based on current selection */
static FName InitMenuContext(FToolMenuContext& Context, TWeakPtr<SLevelEditor> LevelEditor, ELevelEditorMenuContext ContextType, AActor* HitProxyActor = nullptr);
/* Returns name of menu to display based on current selection */
static FName GetContextMenuName(ELevelEditorMenuContext ContextType);
private:
static void RegisterComponentContextMenu();
static void RegisterActorContextMenu();
static void RegisterSceneOutlinerContextMenu();
static void RegisterEmptySelectionContextMenu();
/**
* Builds the actor group menu
*
* @param Menu The menu to add items to.
* @param SelectedActorInfo Information about the selected actors.
*/
static void BuildGroupMenu(UToolMenu* Menu, const struct FSelectedActorInfo& SelectedActorInfo);
};