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UnrealEngineUWP
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db463b031d42484bf7ff2b057a8bf0c94dea4a9c
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
Experimental
/
EditorInteractiveToolsFramework
/
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semion piskarev
a776dc57e4
MeshModelingTools: Split the material-related functions into a separate interface in the tool target system, made them match the existing PrimitiveComponentTarget signatures, made CommitMaterialSet support applying to the component rather than the asset.
...
#rb Jimmy.Andrews #rnx #jira none [CL 15253840 by semion piskarev in ue5-main branch]
2021-01-28 19:08:26 -04:00
..
ToolTargets
MeshModelingTools: Split the material-related functions into a separate interface in the tool target system, made them match the existing PrimitiveComponentTarget signatures, made CommitMaterialSet support applying to the component rather than the asset.
2021-01-28 19:08:26 -04:00
EditorInteractiveToolsFrameworkModule.h
Updating copyright for Engine Editor.
2019-12-26 15:33:43 -05:00
EdModeInteractiveToolsContext.h
Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
2021-01-27 17:40:25 -04:00