Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Private/SDeviceProfileEditorSingleProfileView.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

46 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SDeviceProfileEditorSingleProfileView.h"
#include "DeviceProfiles/DeviceProfile.h"
#include "Modules/ModuleManager.h"
#include "Widgets/Layout/SBorder.h"
#include "EditorStyleSet.h"
#include "PropertyEditorModule.h"
#include "IDetailsView.h"
#define LOCTEXT_NAMESPACE "DeviceProfileEditorSingleProfileView"
void SDeviceProfileEditorSingleProfileView::Construct(const FArguments& InArgs, TWeakObjectPtr< UDeviceProfile > InDeviceProfileToView)
{
EditingProfile = InDeviceProfileToView;
// initialize settings view
FDetailsViewArgs DetailsViewArgs;
{
DetailsViewArgs.bAllowSearch = false;
DetailsViewArgs.bSearchInitialKeyFocus = false;
DetailsViewArgs.bHideSelectionTip = true;
DetailsViewArgs.bLockable = false;
DetailsViewArgs.NameAreaSettings = FDetailsViewArgs::HideNameArea;
DetailsViewArgs.bUpdatesFromSelection = false;
DetailsViewArgs.bShowOptions = false;
}
SettingsView = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor").CreateDetailView(DetailsViewArgs);
SettingsView->SetObject(EditingProfile.Get());
ChildSlot
[
SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush("NoBorder"))
[
SettingsView.ToSharedRef()
]
];
}
#undef LOCTEXT_NAMESPACE