Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Private/DeviceProfileEditorModule.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

50 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DeviceProfileEditorModule.h"
#include "Modules/ModuleManager.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Textures/SlateIcon.h"
#include "Framework/Docking/TabManager.h"
#include "EditorStyleSet.h"
#include "SDeviceProfileEditor.h"
#include "WorkspaceMenuStructure.h"
#include "WorkspaceMenuStructureModule.h"
#include "Widgets/Docking/SDockTab.h"
#define LOCTEXT_NAMESPACE "DeviceProfileEditor"
IMPLEMENT_MODULE(FDeviceProfileEditorModule, DeviceProfileEditor);
static const FName DeviceProfileEditorName("DeviceProfileEditor");
void FDeviceProfileEditorModule::StartupModule()
{
FGlobalTabmanager::Get()->RegisterNomadTabSpawner(DeviceProfileEditorName, FOnSpawnTab::CreateStatic(&FDeviceProfileEditorModule::SpawnDeviceProfileEditorTab))
.SetDisplayName( NSLOCTEXT("DeviceProfileEditor", "DeviceProfileEditorTitle", "Device Profiles") )
.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "DeviceDetails.Tabs.ProfileEditor"))
.SetGroup( WorkspaceMenu::GetMenuStructure().GetDeveloperToolsMiscCategory() );
}
void FDeviceProfileEditorModule::ShutdownModule()
{
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(DeviceProfileEditorName);
}
TSharedRef<SDockTab> FDeviceProfileEditorModule::SpawnDeviceProfileEditorTab(const FSpawnTabArgs& SpawnTabArgs)
{
const TSharedRef<SDockTab> MajorTab = SNew(SDockTab)
.TabRole(ETabRole::MajorTab);
const TSharedRef<SDeviceProfileEditor> DeviceProfileEditor = SNew(SDeviceProfileEditor);
MajorTab->SetContent(DeviceProfileEditor);
return MajorTab;
}
#undef LOCTEXT_NAMESPACE