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51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DataTableEditor.h"
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/** Viewer/editor for a CompositeDataTable */
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class FCompositeDataTableEditor : public FDataTableEditor
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{
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public:
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/** Constructor */
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FCompositeDataTableEditor();
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/** Destructor */
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virtual ~FCompositeDataTableEditor();
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virtual void RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
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virtual void UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
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virtual void InitDataTableEditor(const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, UDataTable* Table) override;
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virtual bool CanEditRows() const override;
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/** Spawns the tab with the details view inside */
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TSharedRef<SDockTab> SpawnTab_Properties(const FSpawnTabArgs& Args);
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/** Spawns the tab with the stack of data tables inside */
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TSharedRef<SDockTab> SpawnTab_Stack(const FSpawnTabArgs& Args);
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protected:
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virtual void CreateAndRegisterRowEditorTab(const TSharedRef<class FTabManager>& InTabManager) override;
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/** Helper function for creating and registering the tab containing the properties tab */
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virtual void CreateAndRegisterPropertiesTab(const TSharedRef<class FTabManager>& InTabManager);
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private:
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TSharedRef<SWidget> CreateStackBox();
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virtual TSharedRef<SRowEditor> CreateRowEditor(UDataTable* Table);
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/** Details view */
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TSharedPtr< class IDetailsView > DetailsView;
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/** UI for the "Stack" tab */
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TSharedPtr<SWidget> StackTabWidget;
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static const FName PropertiesTabId;
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static const FName StackTabId;
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};
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