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- Added the concept of locked layers, which can be set to prevent the user to add or remove actors from the list, and also prevent deleting or renaming the layer. Users can't create locked data layers, only meant to be created by custom code to group actors together. The first use case will be procedural generation, to easily gather previous generation actors from actor descriptors. - Make sure we always have a world data layer actors when converting a map wo world partition or when loading a partiioned world. #rb richard.malo #ROBOMERGE-SOURCE: CL 15365612 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668) [CL 15368892 by jeanfrancois dube in ue5-main branch]