Files
UnrealEngineUWP/Engine/Source/Editor/CurveTableEditor/CurveTableEditor.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

28 lines
546 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CurveTableEditor : ModuleRules
{
public CurveTableEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd"
}
);
DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure");
}
}