Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

36 lines
1017 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ComponentVisualizer.h"
class FPrimitiveDrawInterface;
class FSceneView;
class UTextureLightProfile;
class FTextureLightProfileVisualizer
{
public:
FTextureLightProfileVisualizer();
void DrawVisualization(UTextureLightProfile* TextureLightProfile, const FTransform& LightTM, const FSceneView* View, FPrimitiveDrawInterface* PDI);
private:
void UpdateIntensitiesCache(UTextureLightProfile* TextureLightProfile, const FTransform& LightTM);
const UTextureLightProfile* CachedLightProfile;
TArray< float > IntensitiesCache;
};
class COMPONENTVISUALIZERS_API FPointLightComponentVisualizer : public FComponentVisualizer
{
public:
//~ Begin FComponentVisualizer Interface
virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override;
//~ End FComponentVisualizer Interface
private:
FTextureLightProfileVisualizer LightProfileVisualizer;
};