Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private/RadialForceComponentVisualizer.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

21 lines
633 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RadialForceComponentVisualizer.h"
#include "SceneManagement.h"
#include "PhysicsEngine/RadialForceComponent.h"
void FRadialForceComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI )
{
const URadialForceComponent* ForceComp = Cast<const URadialForceComponent>(Component);
if(ForceComp != NULL)
{
FTransform TM = ForceComp->GetComponentTransform();
TM.RemoveScaling();
// Draw light radius
DrawWireSphereAutoSides(PDI, TM, FColor(200, 255, 255), ForceComp->Radius, SDPG_World);
}
}