Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private/PhysicalAnimationComponentVisualizer.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

14 lines
457 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PhysicalAnimationComponentVisualizer.h"
#include "PhysicsEngine/PhysicalAnimationComponent.h"
void FPhysicsAnimationComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI )
{
if(const UPhysicalAnimationComponent* PhysAnimComp = Cast<const UPhysicalAnimationComponent>(Component))
{
PhysAnimComp->DebugDraw(PDI);
}
}