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This lets UTypedElementSelectionSet (which has minimal dependencies) to be used by the Engine and InteractiveToolsFramework modules #rb Brooke.Hubert [CL 15219316 by Jamie Dale in ue5-main branch]
31 lines
631 B
C#
31 lines
631 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AssetPlacementEdMode : ModuleRules
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{
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public AssetPlacementEdMode(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"InputCore",
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"Engine",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"EditorFramework",
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"UnrealEd",
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"EditorInteractiveToolsFramework",
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"InteractiveToolsFramework",
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"Foliage",
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"Landscape",
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"TypedElementFramework",
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"TypedElementRuntime",
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"PropertyEditor",
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}
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);
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}
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}
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