Files
UnrealEngineUWP/Engine/Source/Editor/AssetPlacementEdMode/AssetPlacementEdMode.Build.cs
Jamie Dale 3e06018cf5 Renamed TypedElementInterfaces to TypedElementRuntime and moved UTypedElementSelectionSet to it
This lets UTypedElementSelectionSet (which has minimal dependencies) to be used by the Engine and InteractiveToolsFramework modules

#rb Brooke.Hubert

[CL 15219316 by Jamie Dale in ue5-main branch]
2021-01-27 14:25:08 -04:00

31 lines
631 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AssetPlacementEdMode : ModuleRules
{
public AssetPlacementEdMode(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"EditorInteractiveToolsFramework",
"InteractiveToolsFramework",
"Foliage",
"Landscape",
"TypedElementFramework",
"TypedElementRuntime",
"PropertyEditor",
}
);
}
}