Files
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers/Private/AnimationModifierDetailCustomization.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

23 lines
653 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Input/Reply.h"
class SButton;
class UAnimationModifier;
/** Animation modifier detail customization */
class FAnimationModifierDetailCustomization : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance() { return MakeShareable(new FAnimationModifierDetailCustomization()); }
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
protected:
FReply OnUpdateRevisionButtonClicked();
protected:
TSharedPtr<SButton> UpdateRevisionButton;
UAnimationModifier* ModifierInstance;
};