Files
UnrealEngineUWP/Engine/Source/Editor/AnimationEditor/Private/AnimationEditorMode.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

28 lines
893 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "WorkflowOrientedApp/WorkflowCentricApplication.h"
#include "WorkflowOrientedApp/ApplicationMode.h"
#include "WorkflowOrientedApp/WorkflowTabManager.h"
class FAnimationEditorMode : public FApplicationMode
{
public:
FAnimationEditorMode(TSharedRef<class FWorkflowCentricApplication> InHostingApp, TSharedRef<class ISkeletonTree> InSkeletonTree);
/** FApplicationMode interface */
virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
protected:
virtual void AddTabFactory(FCreateWorkflowTabFactory FactoryCreator) override;
virtual void RemoveTabFactory(FName TabFactoryID) override;
protected:
/** The hosting app */
TWeakPtr<class FWorkflowCentricApplication> HostingAppPtr;
/** The tab factories we support */
FWorkflowAllowedTabSet TabFactories;
};