Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/AnimationGraph.h
halfdan ingvarsson 0e50cd24fe Relocating the contents of the Classes directory in AnimGraph in favor of Public.
#jira none
#trivial

[CL 14823295 by halfdan ingvarsson in ue5-main branch]
2020-11-30 16:40:07 -04:00

29 lines
821 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EdGraph/EdGraph.h"
#include "Animation/AnimClassInterface.h"
#include "AnimationGraph.generated.h"
class UEdGraphPin;
/** Delegate fired when a pin's default value is changed */
DECLARE_MULTICAST_DELEGATE_OneParam(FOnPinDefaultValueChanged, UEdGraphPin* /*InPinThatChanged*/)
UCLASS(MinimalAPI)
class UAnimationGraph : public UEdGraph
{
GENERATED_UCLASS_BODY()
/** Delegate fired when a pin's default value is changed */
FOnPinDefaultValueChanged OnPinDefaultValueChanged;
/** Blending options for animation graphs in Linked Animation Blueprints. */
UPROPERTY(EditAnywhere, Category = GraphBlending, meta = (ShowOnlyInnerProperties))
FAnimGraphBlendOptions BlendOptions;
};