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36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Misc/Guid.h"
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#include "AnimGraphNode_LinkedAnimGraphBase.h"
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#include "Animation/AnimNode_LinkedAnimGraph.h"
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#include "AnimGraphNode_LinkedAnimGraph.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_LinkedAnimGraph : public UAnimGraphNode_LinkedAnimGraphBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimNode_LinkedAnimGraph Node;
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// Begin UEdGraphNode
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virtual void PostPasteNode();
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// Begin UAnimGraphNode_CustomProperty
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virtual FAnimNode_CustomProperty* GetCustomPropertyNode() override { return &Node; }
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virtual const FAnimNode_CustomProperty* GetCustomPropertyNode() const override { return &Node; }
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// Begin UAnimGraphNode_LinkedAnimGraphBase
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virtual FAnimNode_LinkedAnimGraph* GetLinkedAnimGraphNode() override { return &Node; }
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virtual const FAnimNode_LinkedAnimGraph* GetLinkedAnimGraphNode() const override { return &Node; }
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};
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UE_DEPRECATED(4.24, "UAnimGraphNode_SubInstance has been renamed to UAnimGraphNode_LinkedAnimGraph")
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typedef UAnimGraphNode_LinkedAnimGraph UAnimGraphNode_SubInstance; |