Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h
halfdan ingvarsson 0e50cd24fe Relocating the contents of the Classes directory in AnimGraph in favor of Public.
#jira none
#trivial

[CL 14823295 by halfdan ingvarsson in ue5-main branch]
2020-11-30 16:40:07 -04:00

36 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Misc/Guid.h"
#include "AnimGraphNode_LinkedAnimGraphBase.h"
#include "Animation/AnimNode_LinkedAnimGraph.h"
#include "AnimGraphNode_LinkedAnimGraph.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_LinkedAnimGraph : public UAnimGraphNode_LinkedAnimGraphBase
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_LinkedAnimGraph Node;
// Begin UEdGraphNode
virtual void PostPasteNode();
// Begin UAnimGraphNode_CustomProperty
virtual FAnimNode_CustomProperty* GetCustomPropertyNode() override { return &Node; }
virtual const FAnimNode_CustomProperty* GetCustomPropertyNode() const override { return &Node; }
// Begin UAnimGraphNode_LinkedAnimGraphBase
virtual FAnimNode_LinkedAnimGraph* GetLinkedAnimGraphNode() override { return &Node; }
virtual const FAnimNode_LinkedAnimGraph* GetLinkedAnimGraphNode() const override { return &Node; }
};
UE_DEPRECATED(4.24, "UAnimGraphNode_SubInstance has been renamed to UAnimGraphNode_LinkedAnimGraph")
typedef UAnimGraphNode_LinkedAnimGraph UAnimGraphNode_SubInstance;