Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_RefPoseBase.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

29 lines
607 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_RefPoseBase.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_RefPoseBase
UAnimGraphNode_RefPoseBase::UAnimGraphNode_RefPoseBase(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FString UAnimGraphNode_RefPoseBase::GetNodeCategory() const
{
return TEXT("Identity");
}
FLinearColor UAnimGraphNode_RefPoseBase::GetNodeTitleColor() const
{
if ( Node.RefPoseType == EIT_Additive )
{
return FLinearColor(0.10f, 0.60f, 0.12f);
}
else
{
return FColor(200, 100, 100);
}
}