Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintVariableCreationContext.cpp
Thomas Sarkanen 8b3709fb28 Restricted anim BP compiler subsystem APIs
Removed direct access to currently compiling BP class to restrict unguarded mutation.
Const-corrected various accessors and overrides.
Moved UObject-based compiler subsystems to 'handlers' and removed UObject dependency.
Moved from set of virtual functions on subsystems/handlers to a restricted set of contexts passed to specific multicast delegates that handlers subscribe to.
Removed anim class subsystems.
Moved property access code to engine module (editor code is still in a plugin).
Fixed nativized builds where anim BPs have nativized/non-nativized classes in the hierarchy

#rb Dan.OConnor
#jira none

[CL 14278258 by Thomas Sarkanen in ue5-main branch]
2020-09-09 08:32:25 -04:00

10 lines
307 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimBlueprintVariableCreationContext.h"
#include "AnimBlueprintCompiler.h"
FProperty* FAnimBlueprintVariableCreationContext::CreateVariable(const FName Name, const FEdGraphPinType& Type)
{
return CompilerContext->CreateVariable(Name, Type);
}