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Removed direct access to currently compiling BP class to restrict unguarded mutation. Const-corrected various accessors and overrides. Moved UObject-based compiler subsystems to 'handlers' and removed UObject dependency. Moved from set of virtual functions on subsystems/handlers to a restricted set of contexts passed to specific multicast delegates that handlers subscribe to. Removed anim class subsystems. Moved property access code to engine module (editor code is still in a plugin). Fixed nativized builds where anim BPs have nativized/non-nativized classes in the hierarchy #rb Dan.OConnor #jira none [CL 14278258 by Thomas Sarkanen in ue5-main branch]
10 lines
307 B
C++
10 lines
307 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimBlueprintVariableCreationContext.h"
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#include "AnimBlueprintCompiler.h"
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FProperty* FAnimBlueprintVariableCreationContext::CreateVariable(const FName Name, const FEdGraphPinType& Type)
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{
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return CompilerContext->CreateVariable(Name, Type);
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}
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