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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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db463b031d42484bf7ff2b057a8bf0c94dea4a9c
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Private
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Lukas Hermanns a4dfdcd0ad Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
#rb Yuriy.ODonnell, Emil.Persson, Kenzo.Terelst
#fyi Mihnea.Balta, Rolando.Caloca, Graham.Wihlidal
#jira none
#rnx

[CL 15337426 by Lukas Hermanns in ue5-main branch]
2021-02-05 10:29:11 -04:00
..
GenericWindowsTargetPlatform.h
Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
2021-02-05 10:29:11 -04:00
LocalPcTargetDevice.h
- Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
2021-01-25 11:21:44 -04:00
WindowsTargetPlatformClasses.cpp
- Removed Win32 from being referenced in:
2020-05-26 12:07:45 -04:00
WindowsTargetPlatformModule.cpp
[Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
2020-07-29 16:19:10 -04:00
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