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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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db463b031d42484bf7ff2b057a8bf0c94dea4a9c
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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Lukas Hermanns a4dfdcd0ad Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
#rb Yuriy.ODonnell, Emil.Persson, Kenzo.Terelst
#fyi Mihnea.Balta, Rolando.Caloca, Graham.Wihlidal
#jira none
#rnx

[CL 15337426 by Lukas Hermanns in ue5-main branch]
2021-02-05 10:29:11 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
2021-02-03 14:57:28 -04:00
VulkanBackend.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
VulkanGlslangBridge.cpp
Fix for shader compile tasks when building for Vulkan when check is disabled
2020-10-27 10:49:09 -04:00
VulkanShaderCompiler.cpp
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
2021-02-03 14:57:28 -04:00
VulkanShaderFormat.cpp
Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
2021-02-05 10:29:11 -04:00
VulkanShaderFormat.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
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