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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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db463b031d42484bf7ff2b057a8bf0c94dea4a9c
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Public
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Lukas Hermanns a4dfdcd0ad Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
#rb Yuriy.ODonnell, Emil.Persson, Kenzo.Terelst
#fyi Mihnea.Balta, Rolando.Caloca, Graham.Wihlidal
#jira none
#rnx

[CL 15337426 by Lukas Hermanns in ue5-main branch]
2021-02-05 10:29:11 -04:00
..
CrossCompiler.h
…
CrossCompilerDefinitions.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
DXCWrapper.h
Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
2021-02-05 10:29:11 -04:00
HlslccHeaderWriter.h
Added HlslccHeaderWriter to unify writing of shader meta data.
2021-01-27 17:53:40 -04:00
ShaderCompilerCommon.h
Moved FShaderConductorContext into dedicated source files.
2020-12-08 11:40:10 -04:00
ShaderConductorContext.h
Moved FShaderConductorContext into dedicated source files.
2020-12-08 11:40:10 -04:00
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