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UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp
Lukas Hermanns 829eddd5cf Added HlslccHeaderWriter to unify writing of shader meta data.
#rb Mihnea.Balta, Will.Damon, Dmitriy.Dyomin
#fyi Rolando.Caloca, Brian.White
#jira none
#rnx

[CL 15225002 by Lukas Hermanns in ue5-main branch]
2021-01-27 17:53:40 -04:00

595 lines
23 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "HlslccHeaderWriter.h"
#include "ShaderConductorContext.h"
THIRD_PARTY_INCLUDES_START
#include "spirv_reflect.h"
THIRD_PARTY_INCLUDES_END
namespace CrossCompiler
{
template <typename FmtType, typename... Types>
static void MetaDataPrintf(FString& MetaData, const FmtType& Fmt, Types... Args)
{
if (!MetaData.IsEmpty())
{
MetaData += TEXT(",");
}
MetaData += FString::Printf(Fmt, Args...);
}
void FHlslccHeaderWriter::WriteInputAttribute(const SpvReflectInterfaceVariable& Attribute)
{
WriteIOAttribute(Strings.InputAttributes, Attribute, /*bIsInput:*/ true);
}
void FHlslccHeaderWriter::WriteInputAttribute(const TCHAR* AttributeName, const TCHAR* TypeSpecifier, int32 Location, bool bLocationPrefix, bool bLocationSuffix)
{
WriteIOAttribute(Strings.InputAttributes, AttributeName, TypeSpecifier, Location, bLocationPrefix, bLocationSuffix);
}
void FHlslccHeaderWriter::WriteOutputAttribute(const SpvReflectInterfaceVariable& Attribute)
{
WriteIOAttribute(Strings.OutputAttributes, Attribute, /*bIsInput:*/ false);
}
void FHlslccHeaderWriter::WriteOutputAttribute(const TCHAR* AttributeName, const TCHAR* TypeSpecifier, int32 Location, bool bLocationPrefix, bool bLocationSuffix)
{
WriteIOAttribute(Strings.OutputAttributes, AttributeName, TypeSpecifier, Location, bLocationPrefix, bLocationSuffix);
}
static void ConvertMetaDataTypeSpecifierPrimary(const SpvReflectTypeDescription& TypeSpecifier, FString& OutTypeName, uint32& OutTypeBitWidth, bool bBaseTypeOnly)
{
// Generate prefix for base type
if (TypeSpecifier.type_flags & SPV_REFLECT_TYPE_FLAG_BOOL)
{
OutTypeName += TEXT('b');
OutTypeBitWidth = 8;
}
else if (TypeSpecifier.type_flags & SPV_REFLECT_TYPE_FLAG_INT)
{
if (TypeSpecifier.traits.numeric.scalar.signedness)
{
OutTypeName += TEXT('i');
}
else
{
OutTypeName += TEXT('u');
}
OutTypeBitWidth = 32;
}
else if (TypeSpecifier.type_flags & SPV_REFLECT_TYPE_FLAG_FLOAT)
{
if (TypeSpecifier.traits.numeric.scalar.width == 16)
{
OutTypeName += TEXT('h');
OutTypeBitWidth = 16;
}
else
{
OutTypeName += TEXT('f');
OutTypeBitWidth = 32;
}
}
if (!bBaseTypeOnly)
{
// Generate number for vector size
const SpvReflectTypeFlags SpvScalarTypeFlags = (SPV_REFLECT_TYPE_FLAG_BOOL | SPV_REFLECT_TYPE_FLAG_INT | SPV_REFLECT_TYPE_FLAG_FLOAT);
if (TypeSpecifier.type_flags & SPV_REFLECT_TYPE_FLAG_VECTOR)
{
static const TCHAR* VectorDims = TEXT("1234");
const uint32 VectorSize = TypeSpecifier.traits.numeric.vector.component_count;
check(VectorSize >= 1 && VectorSize <= 4);
OutTypeName += VectorDims[VectorSize - 1];
}
else if (TypeSpecifier.type_flags & SPV_REFLECT_TYPE_FLAG_MATRIX)
{
//TODO
}
else if ((TypeSpecifier.type_flags & SpvScalarTypeFlags) != 0)
{
OutTypeName += TEXT('1'); // add single scalar component
}
}
}
static FString ConvertMetaDataTypeSpecifier(const SpvReflectTypeDescription& TypeSpecifier, uint32* OutTypeBitWidth = nullptr, bool bBaseTypeOnly = false)
{
FString TypeName;
uint32 TypeBitWidth = sizeof(float) * 8;
ConvertMetaDataTypeSpecifierPrimary(TypeSpecifier, TypeName, TypeBitWidth, bBaseTypeOnly);
if (OutTypeBitWidth)
{
*OutTypeBitWidth = TypeBitWidth;
}
return TypeName;
}
static const TCHAR* SpvBuiltinToString(const SpvBuiltIn BuiltIn)
{
switch (BuiltIn)
{
case SpvBuiltInPosition: return TEXT("gl_Position");
case SpvBuiltInPointSize: return TEXT("gl_PointSize");
case SpvBuiltInClipDistance: return TEXT("gl_ClipDistance");
case SpvBuiltInCullDistance: return TEXT("gl_CullDistance");
case SpvBuiltInVertexId: return TEXT("gl_VertexID");
case SpvBuiltInInstanceId: return TEXT("gl_InstanceID");
case SpvBuiltInPrimitiveId: return TEXT("gl_PrimitiveID");
case SpvBuiltInInvocationId: return TEXT("gl_InvocationID");
case SpvBuiltInLayer: return TEXT("gl_Layer");
case SpvBuiltInViewportIndex: return TEXT("gl_ViewportIndex");
case SpvBuiltInTessLevelOuter: return TEXT("gl_TessLevelOuter");
case SpvBuiltInTessLevelInner: return TEXT("gl_TessLevelInner");
case SpvBuiltInTessCoord: return TEXT("gl_TessCoord");
case SpvBuiltInPatchVertices: return TEXT("gl_PatchVertices");
case SpvBuiltInFragCoord: return TEXT("gl_FragCoord");
case SpvBuiltInPointCoord: return TEXT("gl_PointCoord");
case SpvBuiltInFrontFacing: return TEXT("gl_FrontFacing");
case SpvBuiltInSampleId: return TEXT("gl_SampleID");
case SpvBuiltInSamplePosition: return TEXT("gl_SamplePosition");
case SpvBuiltInSampleMask: return TEXT("gl_SampleMask");
case SpvBuiltInFragDepth: return TEXT("gl_FragDepth");
case SpvBuiltInHelperInvocation: return TEXT("gl_HelperInvocation");
case SpvBuiltInNumWorkgroups: return TEXT("gl_NumWorkgroups");
case SpvBuiltInWorkgroupSize: return TEXT("gl_WorkgroupSize");
case SpvBuiltInWorkgroupId: return TEXT("gl_WorkgroupID");
case SpvBuiltInLocalInvocationId: return TEXT("gl_LocalInvocationID");
case SpvBuiltInGlobalInvocationId: return TEXT("gl_GlobalInvocationID");
case SpvBuiltInLocalInvocationIndex: return TEXT("gl_LocalInvocationIndex");
case SpvBuiltInWorkDim: return TEXT("gl_WorkDim");
case SpvBuiltInGlobalSize: return TEXT("gl_GlobalSize");
case SpvBuiltInEnqueuedWorkgroupSize: return TEXT("gl_EnqueuedWorkgroupSize");
case SpvBuiltInGlobalOffset: return TEXT("gl_GlobalOffset");
case SpvBuiltInGlobalLinearId: return TEXT("gl_GlobalLinearID");
case SpvBuiltInSubgroupSize: return TEXT("gl_SubgroupSize");
case SpvBuiltInSubgroupMaxSize: return TEXT("gl_SubgroupMaxSize");
case SpvBuiltInNumSubgroups: return TEXT("gl_NumSubgroups");
case SpvBuiltInNumEnqueuedSubgroups: return TEXT("gl_NumEnqueuedSubgroups");
case SpvBuiltInSubgroupId: return TEXT("gl_SubgroupID");
case SpvBuiltInSubgroupLocalInvocationId: return TEXT("gl_SubgroupLocalInvocationID");
case SpvBuiltInVertexIndex: return TEXT("gl_VertexIndex");
case SpvBuiltInInstanceIndex: return TEXT("gl_InstanceIndex");
case SpvBuiltInSubgroupEqMask: return TEXT("gl_SubgroupEqMask");
case SpvBuiltInSubgroupGeMask: return TEXT("gl_SubgroupGeMask");
case SpvBuiltInSubgroupGtMask: return TEXT("gl_SubgroupGtMask");
case SpvBuiltInSubgroupLeMask: return TEXT("gl_SubgroupLeMask");
case SpvBuiltInSubgroupLtMask: return TEXT("gl_SubgroupLtMask");
case SpvBuiltInBaseVertex: return TEXT("gl_BaseVertex");
case SpvBuiltInBaseInstance: return TEXT("gl_BaseInstance");
case SpvBuiltInDrawIndex: return TEXT("gl_DrawIndex");
case SpvBuiltInDeviceIndex: return TEXT("gl_DeviceIndex");
case SpvBuiltInViewIndex: return TEXT("gl_ViewIndex");
}
return nullptr;
}
static FString ConvertAttributeToMetaDataSemantic(const ANSICHAR* AttributeName, const SpvBuiltIn BuiltIn, bool bIsInput)
{
if (const TCHAR* BuiltInName = SpvBuiltinToString(BuiltIn))
{
return FString(BuiltInName);
}
else
{
check(AttributeName != nullptr && *AttributeName != '\0');
FString InSemantic = ANSI_TO_TCHAR(AttributeName);
FString OutSemantic = (bIsInput ? TEXT("in_") : TEXT("out_"));
if (InSemantic.StartsWith(TEXT("SV_")))
{
OutSemantic += InSemantic.Right(InSemantic.Len() - 3);
}
else
{
OutSemantic += InSemantic;
}
return OutSemantic;
}
}
// Flattens the array dimensions of the interface variable (aka shader attribute), e.g. from float4[2][3] -> float4[6]
static uint32 FlattenAttributeArrayDimension(const SpvReflectInterfaceVariable& Attribute, uint32 FirstArrayDim = 0)
{
uint32 FlattenedArrayDim = 1;
for (uint32 ArrayDimIndex = FirstArrayDim; ArrayDimIndex < Attribute.array.dims_count; ++ArrayDimIndex)
{
FlattenedArrayDim *= Attribute.array.dims[ArrayDimIndex];
}
return FlattenedArrayDim;
}
// Returns the string position where the index in the specified HLSL semantic beings, e.g. "SV_Target2" -> 9, "SV_Target" -> INDEX_NONE
static int32 FindIndexInHlslSemantic(const FString& Semantic)
{
int32 Index = Semantic.Len();
if (Index > 0 && FChar::IsDigit(Semantic[Index - 1]))
{
while (Index > 0 && FChar::IsDigit(Semantic[Index - 1]))
{
--Index;
}
return Index;
}
return INDEX_NONE;
}
// private
void FHlslccHeaderWriter::WriteIOAttribute(FString& OutMetaData, const TCHAR* AttributeName, const TCHAR* TypeSpecifier, int32 Location, bool bLocationPrefix, bool bLocationSuffix)
{
MetaDataPrintf(OutMetaData, TEXT("%s"), TypeSpecifier);
if (bLocationPrefix)
{
OutMetaData += FString::Printf(TEXT(";%d:"), Location);
}
else
{
OutMetaData += TEXT(":");
}
if (bLocationSuffix)
{
OutMetaData += FString::Printf(TEXT("%s%d"), AttributeName, Location);
}
else
{
OutMetaData += AttributeName;
}
}
// private
void FHlslccHeaderWriter::WriteIOAttribute(FString& OutMetaData, const SpvReflectInterfaceVariable& Attribute, bool bIsInput)
{
// Ignore interface variables that are only generated for intermediate results
if (CrossCompiler::FShaderConductorContext::IsIntermediateSpirvOutputVariable(Attribute.name))
{
return;
}
const FString TypeSpecifier = ConvertMetaDataTypeSpecifier(*Attribute.type_description);
FString Semantic = ConvertAttributeToMetaDataSemantic(Attribute.semantic, Attribute.built_in, bIsInput);
if (Attribute.array.dims_count > 0)
{
// Get semantic without index, e.g. "out_Target0" -> "out_Target"
const int32 SemanticIndexPos = FindIndexInHlslSemantic(Semantic);
if (SemanticIndexPos != INDEX_NONE)
{
Semantic = Semantic.Left(SemanticIndexPos);
}
if (Attribute.location == -1)
{
// Flatten array dimensions, e.g. from float4[3][2] -> float4[6]
const uint32 FlattenedArrayDim = FlattenAttributeArrayDimension(Attribute);
// Emit one output slot for each array element, e.g. "out float4 OutColor[2] : SV_Target0" occupies output slot SV_Target0 and SV_Target1.
for (uint32 FlattenedArrayIndex = 0; FlattenedArrayIndex < FlattenedArrayDim; ++FlattenedArrayIndex)
{
// If there is no binding slot, emit output as system value array such as "gl_SampleMask[]"
MetaDataPrintf(
OutMetaData,
TEXT("%s;%d:%s[%d]"),
*TypeSpecifier, // type specifier
Attribute.location,
*Semantic,
FlattenedArrayIndex
);
}
}
else if (!bIsInput)
{
//NOTE: For some reason, the meta data for output slot arrays must be entirely flattened, including the outer most array dimension
// Flatten array dimensions, e.g. from float4[3][2] -> float4[6]
const uint32 FlattenedArrayDim = FlattenAttributeArrayDimension(Attribute);
// Emit one output slot for each array element, e.g. "out float4 OutColor[2] : SV_Target0" occupies output slot SV_Target0 and SV_Target1.
for (uint32 FlattenedArrayIndex = 0; FlattenedArrayIndex < FlattenedArrayDim; ++FlattenedArrayIndex)
{
const uint32 BindingSlot = Attribute.location + FlattenedArrayIndex;
MetaDataPrintf(
OutMetaData,
TEXT("%s;%d:%s%d"),
*TypeSpecifier, // Type specifier
BindingSlot,
*Semantic,
BindingSlot
);
}
}
else if (Attribute.array.dims_count >= 2)
{
// Flatten array dimensions, e.g. from float4[3][2] -> float4[6]
const uint32 FlattenedArrayDim = FlattenAttributeArrayDimension(Attribute, 1);
// Emit one output slot for each array element, e.g. "out float4 OutColor[2] : SV_Target0" occupies output slot SV_Target0 and SV_Target1.
for (uint32 FlattenedArrayIndex = 0; FlattenedArrayIndex < FlattenedArrayDim; ++FlattenedArrayIndex)
{
const uint32 BindingSlot = Attribute.location + FlattenedArrayIndex;
MetaDataPrintf(
OutMetaData,
TEXT("%s[%d];%d:%s%d"),
*TypeSpecifier, // Type specifier
Attribute.array.dims[0], // Outer most array dimension
BindingSlot,
*Semantic,
BindingSlot
);
}
}
else
{
const uint32 BindingSlot = Attribute.location;
MetaDataPrintf(
OutMetaData,
TEXT("%s[%d];%d:%s%d"),
*TypeSpecifier, // Type specifier
Attribute.array.dims[0], // Outer most array dimension
BindingSlot,
*Semantic,
BindingSlot
);
}
}
else
{
MetaDataPrintf(
OutMetaData,
TEXT("%s;%d:%s"),
*TypeSpecifier, // type specifier
Attribute.location,
*Semantic
);
}
}
void FHlslccHeaderWriter::WriteUniformBlock(const TCHAR* ResourceName, uint32 BindingIndex)
{
MetaDataPrintf(Strings.UniformBlocks, TEXT("%s(%u)"), ResourceName, BindingIndex);
}
void FHlslccHeaderWriter::WritePackedGlobal(const TCHAR* ResourceName, const TCHAR* TypeSpecifier, uint32 ByteOffset, uint32 ByteSize)
{
checkf(ByteOffset % 4 == 0, TEXT("field offset in @PackedGlobals shader meta data must be a multiple of 4, but got %u"), ByteOffset);
checkf(ByteSize % 4 == 0, TEXT("field size in @PackedGlobals shader meta data must be a multiple of 4, but got %u"), ByteSize);
MetaDataPrintf(Strings.PackedGlobals, TEXT("%s(%s:%u,%u)"), ResourceName, TypeSpecifier, ByteOffset / 4, ByteSize / 4);
}
void FHlslccHeaderWriter::WritePackedUB(uint32 BindingIndex)
{
checkf(Strings.PackedUB.IsEmpty(), TEXT("cannot define @PackedUB attribute more than once"));
MetaDataPrintf(Strings.PackedUB, TEXT("Globals(%u): "), BindingIndex);
}
void FHlslccHeaderWriter::WritePackedUBField(const TCHAR* ResourceName, uint32 ByteOffset, uint32 ByteSize)
{
checkf(!Strings.PackedUB.IsEmpty(), TEXT("cannot append field without @PackedUB attribute in shader meta data"));
checkf(ByteOffset % 4 == 0, TEXT("field offset in @PackedUB shader meta data must be a multiple of 4, but got %u"), ByteOffset);
checkf(ByteSize % 4 == 0, TEXT("field size in @PackedUB shader meta data must be a multiple of 4, but got %u"), ByteSize);
MetaDataPrintf(Strings.PackedUBFields, TEXT("%s(%u,%u)"), ResourceName, ByteOffset / 4, ByteSize / 4);
}
void FHlslccHeaderWriter::WritePackedUBGlobalCopy(uint32 SourceCB, uint32 SourceOffset, uint32 DestCBIndex, uint32 DestCBPrecision, uint32 DestOffset, uint32 Size, bool bGroupFlattenedUBs)
{
if (bGroupFlattenedUBs)
{
MetaDataPrintf(Strings.PackedUBGlobalCopies, TEXT("%u:%u-%u:%c:%u:%u"), SourceCB, SourceOffset, DestCBIndex, DestCBPrecision, DestOffset, Size);
}
else
{
check(DestCBIndex == 0);
MetaDataPrintf(Strings.PackedUBGlobalCopies, TEXT("%u:%u-%c:%u:%u"), SourceCB, SourceOffset, DestCBPrecision, DestOffset, Size);
}
}
void FHlslccHeaderWriter::WriteSRV(const TCHAR* ResourceName, uint32 BindingIndex, uint32 Count)
{
MetaDataPrintf(Strings.SRVs, TEXT("%s(%u:%u)"), ResourceName, BindingIndex, Count);
}
void FHlslccHeaderWriter::WriteSRV(const TCHAR* ResourceName, uint32 BindingIndex, uint32 Count, const TArray<FString>& AssociatedResourceNames)
{
MetaDataPrintf(Strings.SRVs, TEXT("%s(%u:%u"), ResourceName, BindingIndex, Count);
if (!AssociatedResourceNames.IsEmpty())
{
Strings.SRVs += TEXT("[");
for (int32 ArrayIndex = 0; ArrayIndex < AssociatedResourceNames.Num(); ++ArrayIndex)
{
if (ArrayIndex > 0)
{
Strings.SRVs += TEXT(",");
}
Strings.SRVs += AssociatedResourceNames[ArrayIndex];
}
Strings.SRVs += TEXT("]");
}
Strings.SRVs += TEXT(")");
}
void FHlslccHeaderWriter::WriteUAV(const TCHAR* ResourceName, uint32 BindingIndex, uint32 Count)
{
MetaDataPrintf(Strings.UAVs, TEXT("%s(%u:%u)"), ResourceName, BindingIndex, Count);
}
void FHlslccHeaderWriter::WriteSamplerState(const TCHAR* ResourceName, uint32 BindingIndex)
{
MetaDataPrintf(Strings.SamplerStates, TEXT("%u:%s"), BindingIndex, ResourceName);
}
void FHlslccHeaderWriter::WriteNumThreads(uint32 NumThreadsX, uint32 NumThreadsY, uint32 NumThreadsZ)
{
MetaDataPrintf(Strings.NumThreads, TEXT("%u, %u, %u"), NumThreadsX, NumThreadsY, NumThreadsZ);
}
void FHlslccHeaderWriter::WriteSideTable(const TCHAR* ResourceName, uint32 SideTableIndex)
{
MetaDataPrintf(Strings.SideTable, TEXT("%s(%d)"), ResourceName, SideTableIndex);
}
void FHlslccHeaderWriter::WriteArgumentBuffers(uint32 BindingIndex, const TArray<uint32>& ResourceIndices)
{
MetaDataPrintf(Strings.ArgumentBuffers, TEXT("%d["), BindingIndex);
for (int32 ArrayIndex = 0; ArrayIndex < ResourceIndices.Num(); ++ArrayIndex)
{
if (ArrayIndex > 0)
{
Strings.ArgumentBuffers += TEXT(",");
}
Strings.ArgumentBuffers += FString::Printf(TEXT("%u"), ResourceIndices[ArrayIndex]);
}
Strings.ArgumentBuffers += TEXT("]");
}
void FHlslccHeaderWriter::WriteTessellationInputControlPoints(uint32 PatchSize)
{
checkf(Strings.TessellationInputControlPoints.IsEmpty(), TEXT("cannot define @TessellationInputControlPoints attribute more than once"));
Strings.TessellationInputControlPoints = FString::Printf(TEXT("%u"), PatchSize);
}
void FHlslccHeaderWriter::WriteTessellationOutputControlPoints(uint32 PatchSize)
{
checkf(Strings.TessellationOutputControlPoints.IsEmpty(), TEXT("cannot define @TessellationOutputControlPoints attribute more than once"));
Strings.TessellationOutputControlPoints = FString::Printf(TEXT("%u"), PatchSize);
}
void FHlslccHeaderWriter::WriteTessellationMaxTessFactor(uint32 MaxTessFactor)
{
checkf(Strings.TessellationMaxTessFactor.IsEmpty(), TEXT("cannot define @TessellationMaxTessFactor attribute more than once"));
Strings.TessellationMaxTessFactor = FString::Printf(TEXT("%u"), MaxTessFactor);
}
void FHlslccHeaderWriter::WriteTessellationDomainTri()
{
checkf(Strings.TessellationDomain.IsEmpty(), TEXT("cannot define @TessellationDomain attribute more than once"));
Strings.TessellationDomain = TEXT("tri");
}
void FHlslccHeaderWriter::WriteTessellationDomainQuad()
{
checkf(Strings.TessellationDomain.IsEmpty(), TEXT("cannot define @TessellationDomain attribute more than once"));
Strings.TessellationDomain = TEXT("quad");
}
void FHlslccHeaderWriter::WriteTessellationOutputWindingCW()
{
checkf(Strings.TessellationOutputWinding.IsEmpty(), TEXT("cannot define @TessellationOutputWinding attribute more than once"));
Strings.TessellationOutputWinding = TEXT("cw");
}
void FHlslccHeaderWriter::WriteTessellationOutputWindingCCW()
{
checkf(Strings.TessellationOutputWinding.IsEmpty(), TEXT("cannot define @TessellationOutputWinding attribute more than once"));
Strings.TessellationOutputWinding = TEXT("ccw");
}
void FHlslccHeaderWriter::WriteTessellationPartitioningInteger()
{
checkf(Strings.TessellationPartitioning.IsEmpty(), TEXT("cannot define @TessellationPartitioning attribute more than once"));
Strings.TessellationPartitioning = TEXT("integer");
}
void FHlslccHeaderWriter::WriteTessellationPartitioningFractionalOdd()
{
checkf(Strings.TessellationPartitioning.IsEmpty(), TEXT("cannot define @TessellationPartitioning attribute more than once"));
Strings.TessellationPartitioning = TEXT("fractional_odd");
}
void FHlslccHeaderWriter::WriteTessellationPartitioningFractionalEven()
{
checkf(Strings.TessellationPartitioning.IsEmpty(), TEXT("cannot define @TessellationPartitioning attribute more than once"));
Strings.TessellationPartitioning = TEXT("fractional_even");
}
void FHlslccHeaderWriter::WriteTessellationPatchesPerThreadGroup(uint32 NumPatches)
{
checkf(Strings.TessellationPatchesPerThreadGroup.IsEmpty(), TEXT("cannot define @TessellationPatchesPerThreadGroup attribute more than once"));
Strings.TessellationPatchesPerThreadGroup = FString::Printf(TEXT("%u"), NumPatches);
}
void FHlslccHeaderWriter::WriteTessellationPatchCountBuffer(uint32 BindingIndex)
{
checkf(Strings.TessellationPatchCountBuffer.IsEmpty(), TEXT("cannot define @TessellationPatchCountBuffer attribute more than once"));
Strings.TessellationPatchCountBuffer = FString::Printf(TEXT("%u"), BindingIndex);
}
void FHlslccHeaderWriter::WriteTessellationIndexBuffer(uint32 BindingIndex)
{
checkf(Strings.TessellationIndexBuffer.IsEmpty(), TEXT("cannot define @TessellationIndexBuffer attribute more than once"));
Strings.TessellationIndexBuffer = FString::Printf(TEXT("%u"), BindingIndex);
}
void FHlslccHeaderWriter::WriteTessellationHSOutBuffer(uint32 BindingIndex)
{
checkf(Strings.TessellationHSOutBuffer.IsEmpty(), TEXT("cannot define @TessellationHSOutBuffer attribute more than once"));
Strings.TessellationHSOutBuffer = FString::Printf(TEXT("%u"), BindingIndex);
}
void FHlslccHeaderWriter::WriteTessellationHSTFOutBuffer(uint32 BindingIndex)
{
checkf(Strings.TessellationHSTFOutBuffer.IsEmpty(), TEXT("cannot define @TessellationHSTFOutBuffer attribute more than once"));
Strings.TessellationHSTFOutBuffer = FString::Printf(TEXT("%u"), BindingIndex);
}
void FHlslccHeaderWriter::WriteTessellationControlPointOutBuffer(uint32 BindingIndex)
{
checkf(Strings.TessellationControlPointOutBuffer.IsEmpty(), TEXT("cannot define @TessellationControlPointOutBuffer attribute more than once"));
Strings.TessellationControlPointOutBuffer = FString::Printf(TEXT("%u"), BindingIndex);
}
void FHlslccHeaderWriter::WriteTessellationControlPointIndexBuffer(uint32 BindingIndex)
{
checkf(Strings.TessellationControlPointIndexBuffer.IsEmpty(), TEXT("cannot define @TessellationControlPointIndexBuffer attribute more than once"));
Strings.TessellationControlPointIndexBuffer = FString::Printf(TEXT("%u"), BindingIndex);
}
FString FHlslccHeaderWriter::ToString() const
{
FString MetaData;
auto PrintAttributes = [&MetaData](const TCHAR* Name, const FString& Value)
{
if (!Value.IsEmpty())
{
MetaData += FString::Printf(TEXT("// @%s: %s\n"), Name, *Value);
}
};
PrintAttributes(TEXT("Inputs"), Strings.InputAttributes);
PrintAttributes(TEXT("Outputs"), Strings.OutputAttributes);
PrintAttributes(TEXT("UniformBlocks"), Strings.UniformBlocks);
PrintAttributes(TEXT("PackedUB"), Strings.PackedUB + Strings.PackedUBFields);
PrintAttributes(TEXT("PackedGlobals"), Strings.PackedGlobals);
PrintAttributes(TEXT("PackedUBGlobalCopies"), Strings.PackedUBGlobalCopies);
PrintAttributes(TEXT("Samplers"), Strings.SRVs); // Was called "Samplers" in HLSLcc but serves as SRVs
PrintAttributes(TEXT("UAVs"), Strings.UAVs);
PrintAttributes(TEXT("SamplerStates"), Strings.SamplerStates);
PrintAttributes(TEXT("NumThreads"), Strings.NumThreads);
PrintAttributes(TEXT("SideTable"), Strings.SideTable);
PrintAttributes(TEXT("ArgumentBuffers"), Strings.ArgumentBuffers);
PrintAttributes(TEXT("TessellationOutputControlPoints"), Strings.TessellationOutputControlPoints);
PrintAttributes(TEXT("TessellationDomain"), Strings.TessellationDomain);
PrintAttributes(TEXT("TessellationInputControlPoints"), Strings.TessellationInputControlPoints);
PrintAttributes(TEXT("TessellationMaxTessFactor"), Strings.TessellationMaxTessFactor);
PrintAttributes(TEXT("TessellationOutputWinding"), Strings.TessellationOutputWinding);
PrintAttributes(TEXT("TessellationPartitioning"), Strings.TessellationPartitioning);
PrintAttributes(TEXT("TessellationPatchesPerThreadGroup"), Strings.TessellationPatchesPerThreadGroup);
PrintAttributes(TEXT("TessellationPatchCountBuffer"), Strings.TessellationPatchCountBuffer);
PrintAttributes(TEXT("TessellationIndexBuffer"), Strings.TessellationIndexBuffer);
PrintAttributes(TEXT("TessellationHSOutBuffer"), Strings.TessellationHSOutBuffer);
PrintAttributes(TEXT("TessellationControlPointOutBuffer"), Strings.TessellationControlPointOutBuffer);
PrintAttributes(TEXT("TessellationHSTFOutBuffer"), Strings.TessellationHSTFOutBuffer);
PrintAttributes(TEXT("TessellationControlPointIndexBuffer"), Strings.TessellationControlPointIndexBuffer);
return MetaData;
}
} // namespace CrossCompiler