Files
UnrealEngineUWP/Engine/Source/Developer/EditorAnalyticsSession/Public/EditorAnalyticsSession.h
geoff evans 58022cbe85 Add StallDetector to Session Summary for Analytics
This adds some scalar statistics to the session summary:
* The total stall trigger count
* The total reported stalls
* The top stall name
* The top stall budget time in seconds
* The top stall cumulative overage time in seconds
* The top stall trigger count

#jira none
#rb patrick.laflamme, francis.hurteau
#preflight /job/6019a5ef797f69000126f9b6

[CL 15284567 by geoff evans in ue5-main branch]
2021-02-02 16:47:04 -04:00

241 lines
10 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "HAL/CriticalSection.h"
#include "Misc/DateTime.h"
#include "Modules/ModuleInterface.h"
#include "Templates/Atomic.h"
#include <atomic>
struct EDITORANALYTICSSESSION_API FEditorAnalyticsSession
{
enum class EEventType : int32
{
Crashed = 0,
GpuCrashed,
Terminated,
Shutdown,
LogOut,
};
FString SessionId;
FString AppId;
FString AppVersion;
FString UserId;
FString ProjectName;
FString ProjectID;
FString ProjectDescription;
FString ProjectVersion;
FString EngineVersion;
uint32 PlatformProcessID = 0;
uint32 MonitorProcessID = 0; // Set to the CrashReportClientEditor PID when out-of-process reporting is used.
TOptional<int32> ExitCode; // Set by CrashReportClientEditor after the Editor process exit when out-of-process reporting is used and reading the exit code is supported.
TOptional<int32> MonitorExceptCode; // Set in CrashReportClientEditor process when an exception or an error is caught.
TOptional<int32> MonitorExitCode; // Set in the Editor process when the Editor detects that CrashReportClientEditor process unexpectedly died.
FDateTime StartupTimestamp; // Wall time (UTC) when the session started.
FDateTime Timestamp; // Wall time (UTC) when the session was ended.
FDateTime LastTickTimestamp; // Wall time (UTC) of the last engine tick recorded for the session.
TOptional<FDateTime> DeathTimestamp; // Wall time (UTC) of the Editor death from CRC p.o.v. (when CRC observed the Editor death)
volatile int32 SessionDuration = 0; // The session duration in seconds, computed using FPlatformTime::Seconds() rather than Timestamp - StartupTimestamp which can be affected by daylight saving.
volatile int32 IdleSeconds = 0; // Can be updated from concurrent threads.
volatile int32 Idle1Min = 0;
volatile int32 Idle5Min = 0;
volatile int32 Idle30Min = 0;
volatile int32 TotalEditorInactivitySeconds = 0; // Account for user input and Editor process CPU usage. Add up gaps where the CPU was not used intensively and the user did not interact.
FString CurrentUserActivity;
TArray<FString> Plugins;
float AverageFPS = 0.0f;
uint64 SessionTickCount = 0; // Number of times the analytic session was ticked. Zero is the interesting value. If the Editor is hang during boot, some users may be prompt to kill it.
uint64 EngineTickCount = 0; // Number or times the engine was ticked.
uint32 UserInteractionCount = 0; // Number of slate user interactions. Zero is the interesting value. If the Editor UI hang at start up, some users may be prompt to kill it.
uint64 TotalStallCount = 0; // The total number of stalls detected, across every detector
uint64 TotalStallReported = 0; // The total number of stalls reported (by default we only report the first instance, or skip reporting some detectors entirely)
FString TopStallName;
double TopStallBudgetSeconds = 0.0;
double TopStallOverageSeconds = 0.0;
uint64 TopStallTriggerCount = 0;
FString DesktopGPUAdapter;
FString RenderingGPUAdapter;
uint32 GPUVendorID = 0;
uint32 GPUDeviceID = 0;
uint32 GRHIDeviceRevision = 0;
FString GRHIAdapterInternalDriverVersion;
FString GRHIAdapterUserDriverVersion;
FString GRHIName;
uint64 TotalPhysicalRAM = 0;
int32 CPUPhysicalCores = 0;
int32 CPULogicalCores = 0;
FString CPUVendor;
FString CPUBrand;
FString CommandLine;
FString OSMajor;
FString OSMinor;
FString OSVersion;
bool bIs64BitOS : 1;
bool bCrashed : 1;
bool bGPUCrashed : 1;
bool bIsDebugger : 1;
bool bWasEverDebugger : 1;
bool bIsVanilla : 1;
bool bIsTerminating : 1;
bool bWasShutdown : 1;
bool bIsUserLoggingOut: 1; // Also cover shutdown/reboot as logging out is part of the process. Logging out currently end up as an abnormal termination.
bool bIsInPIE : 1;
bool bIsInEnterprise : 1;
bool bIsInVRMode : 1;
bool bIsLowDriveSpace : 1;
bool bIsCrcExeMissing: 1; // CrashReportClient executable is missing? To explain with MonitorProcessID would be zero.
bool bIsDebuggerIgnored: 1; // True if GIgnoreDebugger is true.
FEditorAnalyticsSession();
/**
* Save this session to stored values.
* @returns true if the session was successfully saved.
*/
bool Save();
/**
* Load a session with the given session ID from stored values.
* @returns true if the session was found and successfully loaded.
*/
bool Load(const FString& InSessionID);
/**
* Delete the stored values of this session.
* Does not modify the actual session object.
* @returns true if the session was successfully deleted.
*/
bool Delete() const;
/**
* Retrieve a list of session IDs that are currently stored locally.
* @returns true if the session IDs were successfully retrieved.
*/
static bool GetStoredSessionIDs(TArray<FString>& OutSessions);
/**
* Read all stored sessions into the given array. This function only loads the sessions that are
* compatible with the current session format. Between releases, the format of the stored session
* can change. A newer engine will load sessions from a previous engine as long as the session format
* did not change.
* @returns true if the sessions were successfully loaded.
* @see CleanupOutdatedIncompatibleSessions()
*/
static bool LoadAllStoredSessions(TArray<FEditorAnalyticsSession>& OutSessions);
/**
* Save the given session IDs to storage.
* @returns true if the session IDs were successfully saved.
*/
static bool SaveStoredSessionIDs(const TArray<FString>& InSessions);
/**
* Delete sessions that are incompatible with the current session format and too old to be sent even if the Editor
* version corresponding to the format was used again. This is a maintenance function to prevent accumulating dead
* sessions over years.
* @param MaxAge Threshold to delete sessions that are older than MaxAge. Incompatible sessions are kept around for
* some time because many users continue using older versions of the Editor that would be able to send
* those sessions that a newer Editor version wouldn't.
*/
static void CleanupOutdatedIncompatibleSessions(const FTimespan& MaxAge);
/**
* Try to acquire the local storage lock without blocking.
* @return true if the lock was acquired successfully.
*/
static bool TryLock() { return Lock(FTimespan::Zero()); }
/**
* Acquire a lock for local storage.
* @returns true if the lock was acquired successfully.
*/
static bool Lock(FTimespan Timeout = FTimespan::Zero());
/**
* Unlock the local storage.
*/
static void Unlock();
/**
* Append an event to the session log. The function is meant to record concurrent events, especially during a crash
* with minimum contention. The logger appends and persists the events of interest locklessly on spot as opposed to
* overriding existing values in the key-store. Appending is better because it prevent dealing with event ordering
* on the spot (no synchronization needed) and will preserve more information.
*
* @note They key-store is not easily usable in a 'lockless' fashion. On Windows, the OS provides thread safe API
* to modify the registry (add/update). On Mac/Linux, the key-store is a simple file and without synchronization,
* concurrent writes will likely corrupt the file.
*/
void LogEvent(EEventType EventTpe, const FDateTime& Timestamp);
/**
* Find the sessions for which the PlatformProcessID matches the specified session process id.
* @param InSessionProcessId The session with this process ID.
* @param[out] The found session if any (undefined if not found)
* @return True if a session for the specified process id was found, false otherwise.
*/
static bool FindSession(const uint32 InSessionProcessId, FEditorAnalyticsSession& OutSession);
/**
* Persist the Editor exit code corresponding of this session in the key-store value.
* @return true if the exit code is persisted with the session data.
* @node This function should only be called by the out of process monitor when the process exit value is known.
*/
bool SaveExitCode(int32 ExitCode, const FDateTime& ApproximativeDeathTimeUtc);
/**
* Set the exception code that caused the monitor application to crash. When the monitoring application raises
* and catches an unexpected exception, it tries to save the exception code it in the session before dying.
* @return true if the exception code is persisted with the session data.
* @note This is to diagnose the cases where CrashReportClientEditor send the summary event delayed and without
* the Editor exit code.
*/
bool SaveMonitorExceptCode(int32 ExceptCode);
/**
* Create a very minimal session for an Editor crash that occurred before the analytic session was created. The
* session lifecyle is the same as a normal session, but it cannot be sent 'as-it' to the backend because it is
* incomplete. Instead, the session information is pulled and piggybacked with another valid session. Usually, a
* minimal session will be created by CrashReportClient (in monitor mode) if the Editor crashed and the corresponding
* analytic session couldn't be found.
* @note The purpose of this functionality is to allow counting very early crashes that aren't reported to analytics otherwise.
*/
static void CreateMinimalCrashSession(const TOptional<int32>& ExitCode);
/** Returns true if the session is minimal, i.e. created with CreateMinimalCrashSession(). */
bool IsMinimalCrashSession() const;
private:
/** Returns true if the local storage is locked by the specified thread. */
static bool IsLockedBy(uint32 ThreadId);
/** Ensure exclusive access to the stored values. */
static TUniquePtr<FSystemWideCriticalSection> StoredValuesLock;
/** Keep track of the lock owner to prevent using FSystemWideCriticalSection recursively, which is not supported by the implementation. */
static std::atomic<uint64> StoredValuesLockOwnerInfo;
/**
* Has this session already been saved?
* If not, then the first save will write out session invariant details such as hardware specs.
*/
bool bAlreadySaved : 1;
};
class FEditorAnalyticsSessionModule : public IModuleInterface
{
};