Files
UnrealEngineUWP/Engine/Source/Developer/DirectoryWatcher/Private/Linux/DirectoryWatcherLinux.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

29 lines
961 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDirectoryWatcher.h"
class FDirectoryWatchRequestLinux;
class FDirectoryWatcherLinux : public IDirectoryWatcher
{
public:
FDirectoryWatcherLinux();
virtual ~FDirectoryWatcherLinux();
virtual bool RegisterDirectoryChangedCallback_Handle (const FString& Directory, const FDirectoryChanged& InDelegate, FDelegateHandle& OutHandle, uint32 Flags) override;
virtual bool UnregisterDirectoryChangedCallback_Handle(const FString& Directory, FDelegateHandle InHandle) override;
virtual void Tick (float DeltaSeconds) override;
/** Map of directory paths to requests */
TMap<FString, FDirectoryWatchRequestLinux*> RequestMap;
TArray<FDirectoryWatchRequestLinux*> RequestsPendingDelete;
/** A count of FDirectoryWatchRequestLinux created to ensure they are cleaned up on shutdown */
int32 NumRequests;
};
typedef FDirectoryWatcherLinux FDirectoryWatcher;