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UnrealEngineUWP
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UnrealEngineUWP
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Engine
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DesktopPlatform
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Joakim Lindqvist
54e45d8b68
Read Engini Ini from the root path, this will, when deployed to the installer branch, fix a issue when attempting to generate projects from the context menu of a uproject.
...
#jira UE-104192 [CL 15337083 by Joakim Lindqvist in ue5-main branch]
2021-02-05 08:56:09 -04:00
..
Linux
Fixes for Mac/Linux editors spawning UBT
2021-01-14 06:34:48 -04:00
Mac
Fixes for Mac/Linux editors spawning UBT
2021-01-14 06:34:48 -04:00
Windows
Trivial build fixes for building with clang 10 & 11.
2020-11-17 16:33:24 -04:00
DesktopPlatformBase.cpp
Read Engini Ini from the root path, this will, when deployed to the installer branch, fix a issue when attempting to generate projects from the context menu of a uproject.
2021-02-05 08:56:09 -04:00
DesktopPlatformBase.h
Fix detection of engine modules being out of date.
2020-02-27 11:10:22 -05:00
DesktopPlatformModule.cpp
- Sety an env var in DesktopPlatform so that children processes know it's being run from an unreal process (UE_DesktopUnrealProcess=1)
2020-10-15 16:20:48 -04:00
DesktopPlatformPrivate.h
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
DesktopPlatformStub.h
Another CIS fix.
2020-02-27 16:34:14 -05:00
PlatformInfo.cpp
- Moved File | Package and Cook into Launch menu, which may become the Platforms menu (or similar)
2020-09-14 17:08:13 -04:00
TargetReceipt.cpp
Fix needing to manually enable building when launching projects from installed engine builds. Rather than relying solely on the engine promoted flag to determine whether a target should be built, we now check for the presence of a matching target receipt with the correct version information. If it's present, we don't trigger the build.
2020-03-30 21:37:35 -04:00