Files
UnrealEngineUWP/Engine/Source/Developer/Datasmith/DatasmithExporterUI/Private/DirectLinkUI.h
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

33 lines
785 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDirectLinkUI.h"
#include "Containers/UnrealString.h"
#include "HAL/CriticalSection.h"
#include "Templates/SharedPointer.h"
class SWindow;
class FDirectLinkUI : public IDirectLinkUI
{
public:
FDirectLinkUI();
virtual void OpenDirectLinkStreamWindow() override;
virtual const TCHAR* GetDirectLinkCacheDirectory() override;
private:
void OnCacheDirectoryChanged(const FString& InNewCacheDirectory);
// To accessed from the game thread only
TWeakPtr<SWindow> DirectLinkWindow;
FCriticalSection CriticalSectionCacheDirectory;
FString DirectLinkCacheDirectory;
// Used to protect the caller to GetDirectLinkCacheDirectory from a pontential race condition
FString LastReturnedCacheDirectory;
};