Files
UnrealEngineUWP/Engine/Shaders/Shared
Sebastien Hillaire 0f480e8e08 Strata more optimisation and decoupling from GBuffer
- added a simple and fast clear path of the material buffer
- light and env light passes now reads AO and isStrataMaterial from the StrataHeader. No longer reads the classification or gbuffer data.
- Handle the max BSDF count case from the compiler.

Clear est 0.1ms at 1080p
SkyEnv pass cost 0.7->0.6ms et occupancy 60->70%

#rb Charles.deRousiers

[CL 15364191 by Sebastien Hillaire in ue5-main branch]
2021-02-09 04:08:35 -04:00
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