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#codereview: Juan.Canada; Carlos.Gonzalez; Halfdan.Ingvarsson; Zach.Bethel; Ben.Ingram; Arciel.Rekman [CL 14639123 by Zabir Hoque in ue5-main branch]
20 lines
346 B
Plaintext
20 lines
346 B
Plaintext
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "/Engine/Private/Common.ush"
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#include "/Engine/Private/ComputeKernelCommon.ush"
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KERNEL_SRV(Buffer<float>, a);
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KERNEL_SRV(Buffer<float>, b);
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KERNEL_UAV(RWBuffer<float>, c);
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[numthreads(32, 1, 1)]
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KERNEL_ENTRY_POINT(LinearBlendSkinning)
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{
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c[DTid.x] = a[DTid.x]
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+
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b[DTid.x];
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}
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