Files
UnrealEngineUWP/Engine/Shaders/Private/ComputeKernel.usf
Zabir Hoque ad7cd632a5 Copied shader pipeline and changes to RDG/Shader system to support dynamic param binding struct creation. Actual dynmaic param binding generation is stubbed. Parsing SRVs UAVs and Params from shaders.
#codereview: Juan.Canada; Carlos.Gonzalez; Halfdan.Ingvarsson; Zach.Bethel; Ben.Ingram; Arciel.Rekman

[CL 14639123 by Zabir Hoque in ue5-main branch]
2020-11-02 21:40:25 -04:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "/Engine/Private/Common.ush"
#include "/Engine/Private/ComputeKernelCommon.ush"
KERNEL_SRV(Buffer<float>, a);
KERNEL_SRV(Buffer<float>, b);
KERNEL_UAV(RWBuffer<float>, c);
[numthreads(32, 1, 1)]
KERNEL_ENTRY_POINT(LinearBlendSkinning)
{
c[DTid.x] = a[DTid.x]
+
b[DTid.x];
}