Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Public/MetasoundOscNode.h
phil popp 86732c1ec4 Update Metasound Graph Core Metadata
- Rename FNodeInfo to FNodeClassMetadata
- Add FGuid to Metasound node instances
- Metasound node class names are now Namespace.Name.Variant
- Add displayname for Metasound node classes.
#jira UE-107332
#jira UEAU-660
#rb Rob.Gay

[CL 15253779 by phil popp in ue5-main branch]
2021-01-28 19:02:51 -04:00

36 lines
817 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundAudioBuffer.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundFrequency.h"
#include "MetasoundNode.h"
#include "MetasoundOperatorInterface.h"
namespace Metasound
{
class METASOUNDSTANDARDNODES_API FOscNode : public FNodeFacade
{
public:
FOscNode(const FString& InInstanceName, const FGuid& InInstanceID, float InDefaultFrequency, bool bInDefaultEnablement);
FOscNode(const FNodeInitData& InInitData);
float GetDefaultFrequency() const;
bool GetDefaultEnablement() const;
private:
float DefaultFrequency = 440.f;
bool bDefaultEnablement = true;
};
}