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- Rename FNodeInfo to FNodeClassMetadata - Add FGuid to Metasound node instances - Metasound node class names are now Namespace.Name.Variant - Add displayname for Metasound node classes. #jira UE-107332 #jira UEAU-660 #rb Rob.Gay [CL 15253779 by phil popp in ue5-main branch]
36 lines
817 B
C++
36 lines
817 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundAudioBuffer.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundDataReferenceCollection.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundFrequency.h"
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#include "MetasoundNode.h"
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#include "MetasoundOperatorInterface.h"
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namespace Metasound
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{
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class METASOUNDSTANDARDNODES_API FOscNode : public FNodeFacade
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{
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public:
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FOscNode(const FString& InInstanceName, const FGuid& InInstanceID, float InDefaultFrequency, bool bInDefaultEnablement);
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FOscNode(const FNodeInitData& InInitData);
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float GetDefaultFrequency() const;
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bool GetDefaultEnablement() const;
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private:
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float DefaultFrequency = 440.f;
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bool bDefaultEnablement = true;
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};
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}
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