Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundGenerator/MetasoundGenerator.Build.cs
Ethan Geller 74b3b5c05b #jira UEAU-480
Initial implementation of the metasound transmission systems, as well as send and receive nodes.
#rb phil.popp

[CL 14272158 by Ethan Geller in ue5-main branch]
2020-09-08 14:13:51 -04:00

35 lines
700 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundGenerator : ModuleRules
{
public MetasoundGenerator(ReadOnlyTargetRules Target) : base(Target)
{
//OptimizeCode = CodeOptimization.Never;
PrivateDependencyModuleNames.AddRange(
new string[] {
"SignalProcessing",
"CoreUObject",
"Engine",
"AudioMixerCore"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"AudioMixer",
"MetasoundGraphCore",
"MetasoundStandardNodes",
"MetasoundFrontend"
}
);
}
}
}