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Initial implementation of the metasound transmission systems, as well as send and receive nodes. #rb phil.popp [CL 14272158 by Ethan Geller in ue5-main branch]
23 lines
872 B
C++
23 lines
872 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundDataReference.h"
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namespace Metasound
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{
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DECLARE_METASOUND_DATA_REFERENCE_TYPES(bool, METASOUNDFRONTEND_API, FBoolTypeInfo, FBoolReadRef, FBoolWriteRef);
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DECLARE_METASOUND_DATA_REFERENCE_TYPES(int32, METASOUNDFRONTEND_API, FInt32TypeInfo, FInt32ReadRef, FInt32WriteRef);
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DECLARE_METASOUND_DATA_REFERENCE_TYPES(int64, METASOUNDFRONTEND_API, FInt64TypeInfo, FInt64ReadRef, FInt64WriteRef);
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DECLARE_METASOUND_DATA_REFERENCE_TYPES(float, METASOUNDFRONTEND_API, FFloatTypeInfo, FFloatReadRef, FFloatWriteRef);
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DECLARE_METASOUND_DATA_REFERENCE_TYPES(double, METASOUNDFRONTEND_API, FDoubleTypeInfo, FDoubleReadRef, FDoubleWriteRef);
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DECLARE_METASOUND_DATA_REFERENCE_TYPES(FString, METASOUNDFRONTEND_API, FStringTypeInfo, FStringReadRef, FStringWriteRef);
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}
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