Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundPrimitives.h
Ethan Geller 74b3b5c05b #jira UEAU-480
Initial implementation of the metasound transmission systems, as well as send and receive nodes.
#rb phil.popp

[CL 14272158 by Ethan Geller in ue5-main branch]
2020-09-08 14:13:51 -04:00

23 lines
872 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundDataReference.h"
namespace Metasound
{
DECLARE_METASOUND_DATA_REFERENCE_TYPES(bool, METASOUNDFRONTEND_API, FBoolTypeInfo, FBoolReadRef, FBoolWriteRef);
DECLARE_METASOUND_DATA_REFERENCE_TYPES(int32, METASOUNDFRONTEND_API, FInt32TypeInfo, FInt32ReadRef, FInt32WriteRef);
DECLARE_METASOUND_DATA_REFERENCE_TYPES(int64, METASOUNDFRONTEND_API, FInt64TypeInfo, FInt64ReadRef, FInt64WriteRef);
DECLARE_METASOUND_DATA_REFERENCE_TYPES(float, METASOUNDFRONTEND_API, FFloatTypeInfo, FFloatReadRef, FFloatWriteRef);
DECLARE_METASOUND_DATA_REFERENCE_TYPES(double, METASOUNDFRONTEND_API, FDoubleTypeInfo, FDoubleReadRef, FDoubleWriteRef);
DECLARE_METASOUND_DATA_REFERENCE_TYPES(FString, METASOUNDFRONTEND_API, FStringTypeInfo, FStringReadRef, FStringWriteRef);
}