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- Rename FNodeInfo to FNodeClassMetadata - Add FGuid to Metasound node instances - Metasound node class names are now Namespace.Name.Variant - Add displayname for Metasound node classes. #jira UE-107332 #jira UEAU-660 #rb Rob.Gay [CL 15253779 by phil popp in ue5-main branch]
152 lines
4.4 KiB
C++
152 lines
4.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundNode.h"
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#define LOCTEXT_NAMESPACE "MetasoundGraphCore"
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namespace Metasound
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{
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template<typename DataType>
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class TOutputNode : public FNode
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{
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class FOutputOperator : public IOperator
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{
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public:
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using FDataReadReference = TDataReadReference<DataType>;
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FOutputOperator(const FString& InDataReferenceName, FDataReadReference InDataReference)
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{
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Outputs.AddDataReadReference<DataType>(InDataReferenceName, InDataReference);
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}
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virtual ~FOutputOperator() {}
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virtual FDataReferenceCollection GetInputs() const override
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{
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return {};
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}
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virtual FDataReferenceCollection GetOutputs() const override
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{
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return Outputs;
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}
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virtual FExecuteFunction GetExecuteFunction() override
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{
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return nullptr;
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}
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private:
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FDataReferenceCollection Outputs;
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};
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class FOutputOperatorFactory : public IOperatorFactory
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{
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public:
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FOutputOperatorFactory(const FString& InDataReferenceName)
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: DataReferenceName(InDataReferenceName)
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{
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}
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virtual TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors) override
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{
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if (!InParams.InputDataReferences.ContainsDataReadReference<DataType>(DataReferenceName))
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{
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// TODO: Add build error.
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return TUniquePtr<IOperator>(nullptr);
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}
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return MakeUnique<FOutputOperator>(DataReferenceName, InParams.InputDataReferences.GetDataReadReference<DataType>(DataReferenceName));
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}
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private:
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FString DataReferenceName;
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};
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static FVertexInterface GetVertexInterface(const FString& InVertexName)
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{
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return FVertexInterface(
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FInputVertexInterface(
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TInputDataVertexModel<DataType>(InVertexName, LOCTEXT("Metasound_OutputVertexDescription", "Output from the parent Metasound graph."))
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),
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FOutputVertexInterface(
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TOutputDataVertexModel<DataType>(InVertexName, LOCTEXT("Metasound_OutputVertexDescription", "Output from the parent Metasound graph."))
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)
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);
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}
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static FNodeClassMetadata GetNodeInfo(const FString& InVertexName)
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{
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static const FString ClassNameString = FString(TEXT("Output_")) + GetMetasoundDataTypeName<DataType>().ToString();
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FNodeClassMetadata Info;
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Info.ClassName = {TEXT("Output"), GetMetasoundDataTypeName<DataType>(), TEXT("")};
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Info.MajorVersion = 1;
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Info.MinorVersion = 0;
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Info.DisplayName = FText::Format(LOCTEXT("Metasound_OutputNodeDisplayNameFormat", "Output {0}"), FText::FromName(GetMetasoundDataTypeName<DataType>()));
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Info.Description = LOCTEXT("Metasound_OutputNodeDescription", "Output from the parent Metasound graph.");
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = GetVertexInterface(InVertexName);
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return Info;
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};
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public:
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TOutputNode(const FString& InInstanceName, const FGuid& InInstanceID, const FString& InVertexName)
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: FNode(InInstanceName, InInstanceID, GetNodeInfo(InVertexName))
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, VertexInterface(GetVertexInterface(InVertexName))
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, Factory(MakeShared<FOutputOperatorFactory, ESPMode::ThreadSafe>(InVertexName))
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{
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}
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/** Return the current vertex interface. */
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virtual const FVertexInterface& GetVertexInterface() const override
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{
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return VertexInterface;
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}
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/** Set the vertex interface. If the vertex was successfully changed, returns true.
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*
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* @param InInterface - New interface for node.
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*
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* @return True on success, false otherwise.
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*/
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virtual bool SetVertexInterface(const FVertexInterface& InInterface) override
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{
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return VertexInterface == InInterface;
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}
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/** Expresses whether a specific vertex interface is supported.
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*
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* @param InInterface - New interface.
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*
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* @return True if the interface is supported, false otherwise.
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*/
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virtual bool IsVertexInterfaceSupported(const FVertexInterface& InInterface) const
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{
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return VertexInterface == InInterface;
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}
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virtual TSharedRef<IOperatorFactory, ESPMode::ThreadSafe> GetDefaultOperatorFactory() const override
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{
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return Factory;
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}
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private:
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FVertexInterface VertexInterface;
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TSharedRef<FOutputOperatorFactory, ESPMode::ThreadSafe> Factory;
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};
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}
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#undef LOCTEXT_NAMESPACE // MetasoundOutputNode
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