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- Rename FNodeInfo to FNodeClassMetadata - Add FGuid to Metasound node instances - Metasound node class names are now Namespace.Name.Variant - Add displayname for Metasound node classes. #jira UE-107332 #jira UEAU-660 #rb Rob.Gay [CL 15253779 by phil popp in ue5-main branch]
75 lines
3.3 KiB
C++
75 lines
3.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundFrontend.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundFrontendRegistries.h"
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#include "MetasoundNodeInterface.h"
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#include "Templates/IntegralConstant.h"
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namespace Metasound
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{
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// Utility class to ensure that a node class can use the constructor the frontend uses.
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template <typename NodeClass>
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struct ConstructorTakesNodeInitData {
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// Use SFINAE trick to see if we have a valid constructor:
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template<typename T>
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static uint16 TestForConstructor(decltype(T(::Metasound::FNodeInitData()))*);
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template<typename T>
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static uint8 TestForConstructor(...);
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static const bool Value = sizeof(TestForConstructor<NodeClass>(nullptr)) == sizeof(uint16);
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};
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template <typename FNodeType>
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bool RegisterNodeWithFrontend(const Metasound::FNodeClassMetadata& InMetadata)
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{
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// if we reenter this code (because DECLARE_METASOUND_DATA_REFERENCE_TYPES was called twice with the same type),
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// we catch it here.
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static bool bAlreadyRegisteredThisDataType = false;
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if (bAlreadyRegisteredThisDataType)
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{
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UE_LOG(LogTemp, Display, TEXT("Tried to call METASOUND_REGISTER_NODE twice with the same class. ignoring the second call. Likely because METASOUND_REGISTER_NODE is in a header that's used in multiple modules. Consider moving it to a private header or cpp file."));
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return false;
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}
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bAlreadyRegisteredThisDataType = true;
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bool bSuccessfullyRegisteredNode = FMetasoundFrontendRegistryContainer::Get()->RegisterExternalNode(
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[](const Metasound::FNodeInitData& InInitData) -> TUniquePtr<Metasound::INode>
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{
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return TUniquePtr<Metasound::INode>(new FNodeType(InInitData));
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},
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[=]() -> FMetasoundFrontendClass
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{
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return Metasound::Frontend::GenerateClassDescription(InMetadata);
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}
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);
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ensureAlwaysMsgf(bSuccessfullyRegisteredNode, TEXT("Registering node class failed. Please check the logs."));
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return bSuccessfullyRegisteredNode;
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}
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template <typename FNodeType>
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bool RegisterNodeWithFrontend()
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{
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// Register a node using a prototype node.
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// TODO: may want to add a warning here since we don't want to use this registration pathway.
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Metasound::FNodeInitData InitData;
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TUniquePtr<Metasound::INode> Node = MakeUnique<FNodeType>(InitData);
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return RegisterNodeWithFrontend<FNodeType>(Node->GetMetadata());
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}
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}
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// TODO: should remove this and force folks to use module startup/shutdown module system.
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#define METASOUND_REGISTER_NODE(NodeClass, ...) \
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static_assert(std::is_base_of<::Metasound::INodeBase, NodeClass>::value, "To be registered as a Metasound Node," #NodeClass "need to be a derived class from Metasound::INodeBase, Metasound::INode, or Metasound::FNode."); \
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static_assert(::Metasound::ConstructorTakesNodeInitData<NodeClass>::Value, "In order to be registered as a Metasound Node, " #NodeClass " needs to implement the following public constructor: " #NodeClass "(const Metasound::FNodeInitData& InInitData);"); \
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static bool bSuccessfullyRegistered##NodeClass = FMetasoundFrontendRegistryContainer::Get()->EnqueueInitCommand([](){ ::Metasound::RegisterNodeWithFrontend<NodeClass>(__VA_ARGS__); }); // This static bool is useful for debugging, but also is the only way the compiler will let us call this function outside of an expression.
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