Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendTransform.h
phil popp 4cdd926b68 Metasound Frontend Revamp
- New node name {namespace.name.variant}
- PointIDs for exact pin-to-pin connections
- TAccessPtr updates
- Controller/Handle interface
- Document Handle
- Frontend Transforms
- Input/Output node external registration
- Revamped document model

#rb Max.Hayes, Rob.Gay
#jira UEAU-626

[CL 15066822 by phil popp in ue5-main branch]
2021-01-13 10:48:59 -04:00

27 lines
629 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetasoundFrontendController.h"
namespace Metasound
{
namespace Frontend
{
/** Interface for transforms applied to documents. */
class IDocumentTransform
{
public:
virtual ~IDocumentTransform() = default;
virtual bool Transform(FDocumentHandle InDocument) const = 0;
};
/** Adds or swaps root graph inputs and outputs to match the document's archetype. */
class METASOUNDFRONTEND_API FMatchRootGraphToArchetype : public IDocumentTransform
{
public:
bool Transform(FDocumentHandle InDocument) const override;
};
}
}