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#jira UEAU-649 UEAU-650 #rb rob.gay aaron.mcleran phil.popp #ROBOMERGE-SOURCE: CL 15362396 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668) [CL 15368716 by jimmy smith in ue5-main branch]
299 lines
12 KiB
C++
299 lines
12 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IAudioProxyInitializer.h"
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#include "MetasoundDataReference.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundLiteral.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundEnum.h"
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namespace Metasound
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{
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typedef TFunction<TUniquePtr<Metasound::INode>(::Metasound::FInputNodeConstructorParams&&)> FCreateInputNodeFunction;
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typedef TFunction<TUniquePtr<Metasound::INode>(const ::Metasound::FOutputNodeConstructorParams&)> FCreateOutputNodeFunction;
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// This function is used to create a proxy from a datatype's base uclass.
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typedef TFunction<Audio::IProxyDataPtr(UObject*)> FCreateAudioProxyFunction;
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typedef TFunction<TUniquePtr<Metasound::INode>(const Metasound::FNodeInitData&)> FCreateMetasoundNodeFunction;
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typedef TFunction<FMetasoundFrontendClass()> FCreateMetasoundFrontendClassFunction;
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// Various elements that we pass to the frontend registry based on templated type traits.
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struct FDataTypeRegistryInfo
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{
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// The name of the data type itself.
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FName DataTypeName;
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// What type we should default to using for literals.
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ELiteralType PreferredLiteralType = ELiteralType::Invalid;
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// This indicates the type can only be constructed with FOperatorSettings or the default constructor.
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bool bIsDefaultParsable = false;
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// These bools signify what basic
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// UProperty primitives we can use to describe this data type as a literal in a document.
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bool bIsBoolParsable = false;
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bool bIsIntParsable = false;
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bool bIsFloatParsable = false;
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bool bIsStringParsable = false;
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// Is an TEnum wrapped enum
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bool bIsEnum = false;
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// these are used for using UObjects, or arrays of UObjects.
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bool bIsProxyParsable = false;
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bool bIsProxyArrayParsable = false;
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// Determines whether the type can be used with send/receive transmitters
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bool bIsTransmittable = false;
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// If this datatype was registered with a specific UClass to use to filter with, that will be used here:
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UClass* ProxyGeneratorClass = nullptr;
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};
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namespace Frontend
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{
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struct METASOUNDFRONTEND_API FNodeRegistryKey
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{
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// The class name for the node.
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FName NodeClassFullName;
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// A hash generated from the input types and output types for this node.
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uint32 NodeHash = 0;
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FORCEINLINE bool operator==(const FNodeRegistryKey& Other) const
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{
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return NodeHash == Other.NodeHash && NodeClassFullName == Other.NodeClassFullName;
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}
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friend uint32 GetTypeHash(const Metasound::Frontend::FNodeRegistryKey& InKey)
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{
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return InKey.NodeHash;
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}
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};
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struct METASOUNDFRONTEND_API FNodeRegistryElement
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{
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// This lambda can be used to get an INodeBase for this specific node class.
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FCreateMetasoundNodeFunction CreateNode;
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FCreateMetasoundFrontendClassFunction CreateFrontendClass;
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FNodeRegistryElement(FCreateMetasoundNodeFunction&& InCreateNodeFunction, FCreateMetasoundFrontendClassFunction&& InCreateDescriptionFunction)
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: CreateNode(MoveTemp(InCreateNodeFunction))
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, CreateFrontendClass(InCreateDescriptionFunction)
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{
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}
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};
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struct METASOUNDFRONTEND_API FConverterNodeRegistryKey
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{
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// The datatype one would like to convert from.
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FName FromDataType;
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// The datatype one would like to convert to.
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FName ToDataType;
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FORCEINLINE bool operator==(const FConverterNodeRegistryKey& Other) const
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{
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return FromDataType == Other.FromDataType && ToDataType == Other.ToDataType;
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}
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friend uint32 GetTypeHash(const ::Metasound::Frontend::FConverterNodeRegistryKey& InKey)
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{
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return HashCombine(GetTypeHash(InKey.FromDataType), GetTypeHash(InKey.ToDataType));
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}
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};
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struct METASOUNDFRONTEND_API FConverterNodeInfo
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{
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// If this node has multiple input pins, we use this to designate which pin should be used.
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FVertexKey PreferredConverterInputPin;
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// If this node has multiple output pins, we use this to designate which pin should be used.
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FVertexKey PreferredConverterOutputPin;
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// The key for this node in the node registry.
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FNodeRegistryKey NodeKey;
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FORCEINLINE bool operator==(const FConverterNodeInfo& Other) const
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{
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return NodeKey == Other.NodeKey;
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}
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};
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struct METASOUNDFRONTEND_API FConverterNodeRegistryValue
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{
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// A list of nodes that can perform a conversion between the two datatypes described in the FConverterNodeRegistryKey for this map element.
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TArray<FConverterNodeInfo> PotentialConverterNodes;
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};
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struct METASOUNDFRONTEND_API IEnumDataTypeInterface
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{
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using FGenericInt32Entry = TEnumEntry<int32>;
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virtual FName GetNamespace() const = 0;
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virtual TArray<FGenericInt32Entry> GetAllEntries() const = 0;
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virtual TArray<FName> GetAllNames() const = 0;
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virtual TOptional<FName> ToName(int32 InEnumValue) const = 0;
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virtual TOptional<int32> ToValue(FName InName) const = 0;
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virtual ~IEnumDataTypeInterface() = default;
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};
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}
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struct FDataTypeConstructorCallbacks
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{
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// This constructs a TInputNode<> with the corresponding datatype.
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FCreateInputNodeFunction CreateInputNode;
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FCreateMetasoundFrontendClassFunction CreateFrontendInputClass;
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// This constructs a TOutputNode<> with the corresponding datatype.
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FCreateOutputNodeFunction CreateOutputNode;
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FCreateMetasoundFrontendClassFunction CreateFrontendOutputClass;
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// For datatypes that use a UObject literal or a UObject literal array, this lambda generates a literal from the corresponding UObject.
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FCreateAudioProxyFunction CreateAudioProxy;
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};
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}
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/**
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* Singleton registry for all types and nodes.
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*/
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class METASOUNDFRONTEND_API FMetasoundFrontendRegistryContainer
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{
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using FConverterNodeRegistryKey = ::Metasound::Frontend::FConverterNodeRegistryKey;
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using FConverterNodeRegistryValue = ::Metasound::Frontend::FConverterNodeRegistryValue;
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using FConverterNodeInfo = ::Metasound::Frontend::FConverterNodeInfo;
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using FNodeRegistryKey = Metasound::Frontend::FNodeRegistryKey;
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using FNodeRegistryElement = Metasound::Frontend::FNodeRegistryElement;
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using FDataTypeRegistryInfo = Metasound::FDataTypeRegistryInfo;
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using FDataTypeConstructorCallbacks = ::Metasound::FDataTypeConstructorCallbacks;
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using FNodeClassMetadata = Metasound::FNodeClassMetadata;
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using IEnumDataTypeInterface = Metasound::Frontend::IEnumDataTypeInterface;
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public:
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static FMetasoundFrontendRegistryContainer* Get();
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static void ShutdownMetasoundFrontend();
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FMetasoundFrontendRegistryContainer(const FMetasoundFrontendRegistryContainer&) = delete;
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// This is called on module startup. This invokes any registration commands enqueued by our registration macros.
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void InitializeFrontend();
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bool EnqueueInitCommand(TUniqueFunction<void()>&& InFunc);
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TMap<FNodeRegistryKey, FNodeRegistryElement>& GetExternalNodeRegistry();
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TUniquePtr<Metasound::INode> ConstructInputNode(const FName& InInputType, Metasound::FInputNodeConstructorParams&& InParams);
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TUniquePtr<Metasound::INode> ConstructOutputNode(const FName& InOutputType, const Metasound::FOutputNodeConstructorParams& InParams);
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Metasound::FLiteral GenerateLiteralForUObject(const FName& InDataType, UObject* InObject);
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Metasound::FLiteral GenerateLiteralForUObjectArray(const FName& InDataType, TArray<UObject*> InObjectArray);
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// Create a new instance of a C++ implemented node from the registry.
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TUniquePtr<Metasound::INode> ConstructExternalNode(const FName& InNodeType, uint32 InNodeHash, const Metasound::FNodeInitData& InInitData);
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// Returns a list of possible nodes to use to convert from FromDataType to ToDataType.
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// Returns an empty array if none are available.
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TArray<FConverterNodeInfo> GetPossibleConverterNodes(const FName& FromDataType, const FName& ToDataType);
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// Get the desired kind of literal for a given data type. Returns EConstructorArgType::Invalid if the data type couldn't be found.
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Metasound::ELiteralType GetDesiredLiteralTypeForDataType(FName InDataType) const;
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UClass* GetLiteralUClassForDataType(FName InDataType) const;
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template<typename ArgType>
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bool DoesDataTypeSupportLiteralType(FName InDataType) const
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{
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return DoesDataTypeSupportLiteralType(InDataType, Metasound::TLiteralTypeInfo<ArgType>::GetLiteralArgTypeEnum());
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}
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// Get whether we can build a literal of this specific type for InDataType.
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bool DoesDataTypeSupportLiteralType(FName InDataType, Metasound::ELiteralType InLiteralType) const;
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bool RegisterDataType(const FDataTypeRegistryInfo& InDataInfo, const FDataTypeConstructorCallbacks& InCallbacks);
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bool RegisterEnumDataInterface(FName InDataType, TSharedPtr<IEnumDataTypeInterface>&& InInterface);
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/** Register external node with the frontend.
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*
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* @param InCreateNode - Function for creating node from FNodeInitData.
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* @param InCreateDescription - Function for creating a FMetasoundFrontendClass.
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*
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* @return True on success.
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*/
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bool RegisterExternalNode(Metasound::FCreateMetasoundNodeFunction&& InCreateNode, Metasound::FCreateMetasoundFrontendClassFunction&& InCreateDescription);
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bool RegisterConversionNode(const FConverterNodeRegistryKey& InNodeKey, const FConverterNodeInfo& InNodeInfo);
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bool IsNodeRegistered(const FNodeRegistryKey& InKey) const
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{
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return ExternalNodeRegistry.Contains(InKey);
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}
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static FNodeRegistryKey GetRegistryKey(const FNodeClassMetadata& InNodeMetadata);
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static FNodeRegistryKey GetRegistryKey(const FMetasoundFrontendClassMetadata& InNodeMetadata);
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static bool GetRegistryKey(const FNodeRegistryElement& InElement, FNodeRegistryKey& OutKey);
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static bool GetFrontendClassFromRegistered(const FMetasoundFrontendClassMetadata& InMetadata, FMetasoundFrontendClass& OutClass);
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static bool GetInputNodeClassMetadataForDataType(const FName& InDataTypeName, FMetasoundFrontendClassMetadata& OutMetadata);
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static bool GetOutputNodeClassMetadataForDataType(const FName& InDataTypeName, FMetasoundFrontendClassMetadata& OutMetadata);
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// Return any data types that can be used as a metasound input type or output type.
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TArray<FName> GetAllValidDataTypes();
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// Get info about a specific data type (what kind of literals we can use, etc.)
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// @returns false if InDataType wasn't found in the registry.
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bool GetInfoForDataType(FName InDataType, FDataTypeRegistryInfo& OutInfo);
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TSharedPtr<const Metasound::Frontend::IEnumDataTypeInterface> GetEnumInterfaceForDataType(FName InDataType) const;
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private:
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FMetasoundFrontendRegistryContainer();
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static FMetasoundFrontendRegistryContainer* LazySingleton;
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// This buffer is used to enqueue nodes and datatypes to register when the module has been initialized,
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// in order to avoid bad behavior with ensures, logs, etc. on static initialization.
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// The bad news is that TInlineAllocator is the safest allocator to use on static init.
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// The good news is that none of these lambdas typically have captures, so this should have low memory overhead.
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static constexpr int32 MaxNumNodesAndDatatypesToInitialize = 8192;
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TArray<TUniqueFunction<void()>, TInlineAllocator<MaxNumNodesAndDatatypesToInitialize>> LazyInitCommands;
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FCriticalSection LazyInitCommandCritSection;
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bool bHasModuleBeenInitialized;
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// Registry in which we keep all information about nodes implemented in C++.
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TMap<FNodeRegistryKey, FNodeRegistryElement> ExternalNodeRegistry;
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// Registry in which we keep lists of possible nodes to use to convert between two datatypes
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TMap<FConverterNodeRegistryKey, FConverterNodeRegistryValue> ConverterNodeRegistry;
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struct FDataTypeRegistryElement
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{
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Metasound::FDataTypeConstructorCallbacks Callbacks;
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Metasound::FDataTypeRegistryInfo Info;
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TSharedPtr<const Metasound::Frontend::IEnumDataTypeInterface> EnumInterface;
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};
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TMap<FName, FDataTypeRegistryElement> DataTypeRegistry;
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TMap<FNodeRegistryKey, FDataTypeRegistryElement> DataTypeNodeRegistry;
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};
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