Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAutoConverterNode.h
rob gay 295e8c1545 Metasound Graph Editor Updates
- Add context search by pin type
- Add new node autoconnection to drag pin
- Fix bug with newly added input nodes snapping to origin
#rb aaron.mcleran
#jira UEAU-698

#ROBOMERGE-SOURCE: CL 15344035 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15359344 by rob gay in ue5-main branch]
2021-02-08 15:58:01 -04:00

195 lines
6.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundBuildError.h"
#include "MetasoundNode.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundDataFactory.h"
#include "MetasoundDataReference.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFrontend.h"
#include <type_traits>
#define LOCTEXT_NAMESPACE "MetasoundFrontend"
namespace Metasound
{
// This convenience node can be registered and will invoke static_cast<ToDataType>(FromDataType) every time it is executed.
template<typename FromDataType, typename ToDataType>
class TAutoConverterNode : public FNode
{
static_assert(std::is_convertible<FromDataType, ToDataType>::value, "Tried to create an auto converter node between two types we can't static_cast between.");
public:
static const FString& GetInputName()
{
static const FString InputName = GetMetasoundDataTypeString<FromDataType>();
return InputName;
}
static const FString& GetOutputName()
{
static const FString OutputName = GetMetasoundDataTypeString<ToDataType>();
return OutputName;
}
static FVertexInterface DeclareVertexInterface()
{
return FVertexInterface(
FInputVertexInterface(
TInputDataVertexModel<FromDataType>(GetInputName(), FText::GetEmpty())
),
FOutputVertexInterface(
TOutputDataVertexModel<ToDataType>(GetOutputName(), FText::GetEmpty())
)
);
}
static const FNodeClassMetadata& GetAutoConverterNodeMetadata()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
const FString& InputDisplayName = GetInputName();
const FString& OutputDisplayName = GetOutputName();
FNodeDisplayStyle DisplayStyle;
DisplayStyle.bShowName = false;
DisplayStyle.bShowInputNames = false;
DisplayStyle.bShowOutputNames = false;
FNodeClassMetadata Info;
Info.ClassName = { TEXT("Convert"), GetMetasoundDataTypeName<ToDataType>(), GetMetasoundDataTypeName<FromDataType>() };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = FText::Format(LOCTEXT("Metasound_AutoConverterNodeDisplayNameFormat", "{0} to {1}"), FText::FromName(GetMetasoundDataTypeName<FromDataType>()), FText::FromName(GetMetasoundDataTypeName<ToDataType>()));
Info.Description = LOCTEXT("Metasound_ConverterNodeDescription", "Converts between two different data types.");
Info.Author = PluginAuthor;
Info.DisplayStyle = DisplayStyle;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = DeclareVertexInterface();
Info.CategoryHierarchy = { LOCTEXT("Metasound_ConvertNodeCategory", "Conversions") };
Info.Keywords = { "Convert", GetMetasoundDataTypeName<FromDataType>(), GetMetasoundDataTypeName<ToDataType>()};
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
private:
/** FConverterOperator converts from "FromDataType" to "ToDataType" using
* a implicit conversion operators.
*/
class FConverterOperator : public TExecutableOperator<FConverterOperator>
{
public:
FConverterOperator(TDataReadReference<FromDataType> InFromDataReference, TDataWriteReference<ToDataType> InToDataReference)
: FromData(InFromDataReference)
, ToData(InToDataReference)
{
}
virtual ~FConverterOperator() {}
virtual FDataReferenceCollection GetInputs() const override
{
FDataReferenceCollection Inputs;
Inputs.AddDataReadReference<FromDataType>(GetInputName(), FromData);
return Inputs;
}
virtual FDataReferenceCollection GetOutputs() const override
{
FDataReferenceCollection Outputs;
Outputs.AddDataReadReference<ToDataType>(GetOutputName(), ToData);
return Outputs;
}
void Execute()
{
*ToData = static_cast<ToDataType>(*FromData);
}
private:
TDataReadReference<FromDataType> FromData;
TDataWriteReference<ToDataType> ToData;
};
/** FConverterOperatorFactory creates an operator which converts from
* "FromDataType" to "ToDataType".
*/
class FCoverterOperatorFactory : public IOperatorFactory
{
public:
FCoverterOperatorFactory() = default;
virtual TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors) override
{
TDataWriteReference<ToDataType> WriteReference = TDataWriteReferenceFactory<ToDataType>::CreateAny(InParams.OperatorSettings);
if (!InParams.InputDataReferences.ContainsDataReadReference<FromDataType>(GetInputName()))
{
if (ensure(InParams.Node.GetVertexInterface().ContainsInputVertex(GetInputName())))
{
// There should be something hooked up to the converter node. Report it as an error.
FInputDataDestination Dest(InParams.Node, InParams.Node.GetVertexInterface().GetInputVertex(GetInputName()));
AddBuildError<FMissingInputDataReferenceError>(OutErrors, Dest);
}
// We can still build something even though there is an error.
TDataReadReference<FromDataType> ReadReference = TDataReadReferenceFactory<FromDataType>::CreateAny(InParams.OperatorSettings);
return MakeUnique<FConverterOperator>(ReadReference, WriteReference);
}
TDataReadReference<FromDataType> ReadReference = InParams.InputDataReferences.GetDataReadReference<FromDataType>(GetInputName());
return MakeUnique<FConverterOperator>(ReadReference, WriteReference);
}
};
public:
TAutoConverterNode(const FNodeInitData& InInitData)
: FNode(InInitData.InstanceName, InInitData.InstanceID, GetAutoConverterNodeMetadata())
, Interface(DeclareVertexInterface())
, Factory(MakeOperatorFactoryRef<FCoverterOperatorFactory>())
{
}
virtual ~TAutoConverterNode() = default;
virtual const FVertexInterface& GetVertexInterface() const override
{
return Interface;
}
virtual bool SetVertexInterface(const FVertexInterface& InInterface) override
{
return Interface == InInterface;
}
virtual bool IsVertexInterfaceSupported(const FVertexInterface& InInterface) const override
{
return Interface == InInterface;
}
virtual FOperatorFactorySharedRef GetDefaultOperatorFactory() const override
{
return Factory;
}
private:
FVertexInterface Interface;
FOperatorFactorySharedRef Factory;
};
}
#undef LOCTEXT_NAMESPACE