Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundFrontendTransform.cpp
phil popp 4cdd926b68 Metasound Frontend Revamp
- New node name {namespace.name.variant}
- PointIDs for exact pin-to-pin connections
- TAccessPtr updates
- Controller/Handle interface
- Document Handle
- Frontend Transforms
- Input/Output node external registration
- Revamped document model

#rb Max.Hayes, Rob.Gay
#jira UEAU-626

[CL 15066822 by phil popp in ue5-main branch]
2021-01-13 10:48:59 -04:00

70 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundFrontendTransform.h"
namespace Metasound
{
namespace Frontend
{
bool FMatchRootGraphToArchetype::Transform(FDocumentHandle InDocument) const
{
if (!InDocument->IsValid())
{
return false;
}
bool bDidEdit = false;
FGraphHandle Graph = InDocument->GetRootGraph();
TArray<FMetasoundFrontendClassVertex> RequiredInputs = InDocument->GetRequiredInputs();
TArray<FMetasoundFrontendClassVertex> RequiredOutputs = InDocument->GetRequiredOutputs();
// Go through each input and add or swap if something is missing.
for (const FMetasoundFrontendClassVertex& RequiredInput : RequiredInputs)
{
const FMetasoundFrontendClassInput* ClassInput = Graph->FindClassInputWithName(RequiredInput.Name).Get();
bool bIsMatching = false;
if (nullptr != ClassInput)
{
bIsMatching = FMetasoundFrontendClassVertex::IsFunctionalEquivalent(RequiredInput, *ClassInput);
}
if (!bIsMatching)
{
bDidEdit = true;
if (nullptr != ClassInput)
{
Graph->RemoveInputVertex(RequiredInput.Name);
}
Graph->AddInputVertex(RequiredInput);
}
}
// Go through each output and add or swap if something is missing.
for (const FMetasoundFrontendClassVertex& RequiredOutput : RequiredOutputs)
{
const FMetasoundFrontendClassOutput* ClassOutput = Graph->FindClassOutputWithName(RequiredOutput.Name).Get();
bool bIsMatching = false;
if (nullptr != ClassOutput)
{
bIsMatching = FMetasoundFrontendClassVertex::IsFunctionalEquivalent(RequiredOutput, *ClassOutput);
}
if (!bIsMatching)
{
bDidEdit = true;
if (nullptr != ClassOutput)
{
Graph->RemoveOutputVertex(RequiredOutput.Name);
}
Graph->AddOutputVertex(RequiredOutput);
}
}
return bDidEdit;
}
}
}