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- Update default values for standard nodes to sensible values #rb phil.popp #jira UEAU-687 #fyi jimmy.smith [CL 15299246 by Rob Gay in ue5-main branch]
928 lines
32 KiB
C++
928 lines
32 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundFrontendBaseClasses.h"
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#include "MetasoundFrontendController.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundFrontendInvalidController.h"
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#include "MetasoundLog.h"
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#include "UObject/Object.h"
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namespace Metasound
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{
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namespace Frontend
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{
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/** FBaseOutputController provides common functionality for multiple derived
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* output controllers.
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*/
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class METASOUNDFRONTEND_API FBaseOutputController: public IOutputController
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{
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public:
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struct FInitParams
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{
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FGuid ID;
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FConstVertexAccessPtr NodeVertexPtr;
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FGraphAccessPtr GraphPtr;
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/* Node handle which owns this output. */
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FNodeHandle OwningNode;
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};
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/** Construct the output controller base. */
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FBaseOutputController(const FInitParams& InParams);
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virtual ~FBaseOutputController() = default;
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bool IsValid() const override;
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FGuid GetID() const override;
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const FName& GetDataType() const override;
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const FString& GetName() const override;
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// Return info on containing node.
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FGuid GetOwningNodeID() const override;
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FNodeHandle GetOwningNode() override;
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FConstNodeHandle GetOwningNode() const override;
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TArray<FInputHandle> GetCurrentlyConnectedInputs() override;
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TArray<FConstInputHandle> GetCurrentlyConnectedInputs() const override;
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bool Disconnect() override;
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// Connection logic.
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FConnectability CanConnectTo(const IInputController& InController) const override;
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bool Connect(IInputController& InController) override;
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bool ConnectWithConverterNode(IInputController& InController, const FConverterNodeInfo& InNodeClassName) override;
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bool Disconnect(IInputController& InController) override;
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protected:
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FDocumentAccess ShareAccess() override;
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FConstDocumentAccess ShareAccess() const override;
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FGuid ID;
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FConstVertexAccessPtr NodeVertexPtr;
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FGraphAccessPtr GraphPtr;
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FNodeHandle OwningNode;
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private:
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TArray<FMetasoundFrontendEdge> FindEdges() const;
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};
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/** FNodeOutputController represents a single output of a single node. */
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class METASOUNDFRONTEND_API FNodeOutputController : public FBaseOutputController
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{
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public:
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struct FInitParams
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{
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FGuid ID;
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FConstVertexAccessPtr NodeVertexPtr;
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FConstClassOutputAccessPtr ClassOutputPtr;
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FGraphAccessPtr GraphPtr;
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/* Node handle which owns this output. */
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FNodeHandle OwningNode;
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};
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FNodeOutputController(const FInitParams& InInitParams);
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virtual ~FNodeOutputController() = default;
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bool IsValid() const override;
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// Output metadata
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const FText& GetDisplayName() const override;
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const FText& GetTooltip() const override;
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protected:
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FDocumentAccess ShareAccess() override;
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FConstDocumentAccess ShareAccess() const override;
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private:
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FConstClassOutputAccessPtr ClassOutputPtr;
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};
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/** FInputNodeOutputController represents the output vertex of an input
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* node.
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*
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* FInputNodeOutputController is largely to represent inputs coming into
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* graph.
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*/
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class METASOUNDFRONTEND_API FInputNodeOutputController : public FBaseOutputController
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{
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public:
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struct FInitParams
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{
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FGuid ID;
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FConstVertexAccessPtr NodeVertexPtr;
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FConstClassInputAccessPtr OwningGraphClassInputPtr;
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FGraphAccessPtr GraphPtr;
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/* Node handle which owns this output. */
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FNodeHandle OwningNode;
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};
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/** Constructs the output controller. */
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FInputNodeOutputController(const FInitParams& InParams);
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virtual ~FInputNodeOutputController() = default;
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bool IsValid() const override;
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// Output metadata
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const FText& GetDisplayName() const override;
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const FText& GetTooltip() const override;
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protected:
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FDocumentAccess ShareAccess() override;
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FConstDocumentAccess ShareAccess() const override;
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private:
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FConstClassInputAccessPtr OwningGraphClassInputPtr;
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};
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/** FBaseInputController provides common functionality for multiple derived
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* input controllers.
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*/
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class METASOUNDFRONTEND_API FBaseInputController : public IInputController
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{
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public:
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struct FInitParams
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{
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FGuid ID;
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FConstVertexAccessPtr NodeVertexPtr;
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FGraphAccessPtr GraphPtr;
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FNodeHandle OwningNode;
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};
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/** Construct the input controller base. */
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FBaseInputController(const FInitParams& InParams);
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virtual ~FBaseInputController() = default;
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bool IsValid() const override;
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FGuid GetID() const override;
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const FName& GetDataType() const override;
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const FString& GetName() const override;
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const TArray<FMetasoundFrontendVertexLiteral>& GetDefaults() const override
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{
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static const TArray<FMetasoundFrontendVertexLiteral> InvalidDefaults;
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return InvalidDefaults;
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}
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// Owning node info
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FGuid GetOwningNodeID() const override;
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FNodeHandle GetOwningNode() override;
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FConstNodeHandle GetOwningNode() const override;
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// Connection info
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bool IsConnected() const override;
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FOutputHandle GetCurrentlyConnectedOutput() override;
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FConstOutputHandle GetCurrentlyConnectedOutput() const override;
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FConnectability CanConnectTo(const IOutputController& InController) const override;
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bool Connect(IOutputController& InController) override;
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// Connection controls.
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bool ConnectWithConverterNode(IOutputController& InController, const FConverterNodeInfo& InNodeClassName) override;
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bool Disconnect(IOutputController& InController) override;
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bool Disconnect() override;
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protected:
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FDocumentAccess ShareAccess() override;
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FConstDocumentAccess ShareAccess() const override;
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const FMetasoundFrontendEdge* FindEdge() const;
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FMetasoundFrontendEdge* FindEdge();
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private:
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FGuid ID;
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FConstVertexAccessPtr NodeVertexPtr;
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FGraphAccessPtr GraphPtr;
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FNodeHandle OwningNode;
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};
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/** FNodeInputController represents a single input of a single node. */
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class METASOUNDFRONTEND_API FNodeInputController : public FBaseInputController
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{
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public:
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struct FInitParams
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{
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FGuid ID;
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FConstVertexAccessPtr NodeVertexPtr;
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FConstClassInputAccessPtr OwningGraphClassInputPtr;
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FGraphAccessPtr GraphPtr;
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FNodeHandle OwningNode;
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};
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/** Constructs the input controller. */
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FNodeInputController(const FInitParams& InParams);
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bool IsValid() const override;
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const TArray<FMetasoundFrontendVertexLiteral>& GetDefaults() const;
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// Input metadata
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const FText& GetDisplayName() const override;
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const FText& GetTooltip() const override;
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protected:
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FDocumentAccess ShareAccess() override;
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FConstDocumentAccess ShareAccess() const override;
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private:
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FConstClassInputAccessPtr OwningGraphClassInputPtr;
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};
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/** FOutputNodeInputController represents the input vertex of an output
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* node.
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*
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* FOutputNodeInputController is largely to represent outputs exposed from
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* a graph.
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*/
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class METASOUNDFRONTEND_API FOutputNodeInputController : public FBaseInputController
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{
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public:
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struct FInitParams
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{
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FGuid ID;
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FConstVertexAccessPtr NodeVertexPtr;
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FConstClassOutputAccessPtr OwningGraphClassOutputPtr;
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FGraphAccessPtr GraphPtr;
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FNodeHandle OwningNode;
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};
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/** Constructs the input controller. */
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FOutputNodeInputController(const FInitParams& InParams);
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bool IsValid() const override;
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// Input metadata
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const FText& GetDisplayName() const override;
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const FText& GetTooltip() const override;
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protected:
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FDocumentAccess ShareAccess() override;
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FConstDocumentAccess ShareAccess() const override;
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private:
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FConstClassOutputAccessPtr OwningGraphClassOutputPtr;
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};
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/** FBaseNodeController provides common functionality for multiple derived
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* node controllers.
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*/
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class METASOUNDFRONTEND_API FBaseNodeController : public INodeController
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{
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public:
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struct FInitParams
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{
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FNodeAccessPtr NodePtr;
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FConstClassAccessPtr ClassPtr;
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FGraphHandle OwningGraph;
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};
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/** Construct a base node controller. */
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FBaseNodeController(const FInitParams& InParams);
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bool IsValid() const override;
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// Owning graph info
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FGuid GetOwningGraphClassID() const override;
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FGraphHandle GetOwningGraph() override;
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FConstGraphHandle GetOwningGraph() const override;
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// Info about this node.
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FGuid GetID() const override;
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FGuid GetClassID() const override;
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const FText& GetClassDisplayName() const override;
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FMetasoundFrontendVersionNumber GetClassVersionNumber() const override;
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const FText& GetClassDescription() const override;
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const FMetasoundFrontendClassStyle& GetClassStyle() const override;
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const FMetasoundFrontendNodeStyle& GetNodeStyle() const override;
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void SetNodeStyle(const FMetasoundFrontendNodeStyle& InStyle) override;
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const FString& GetNodeName() const override;
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EMetasoundFrontendClassType GetClassType() const override;
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bool CanAddInput(const FString& InVertexName) const override;
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FInputHandle AddInput(const FString& InVertexName, const FMetasoundFrontendLiteral* InDefault) override;
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bool RemoveInput(FGuid InPointID) override;
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bool CanAddOutput(const FString& InVertexName) const override;
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FInputHandle AddOutput(const FString& InVertexName, const FMetasoundFrontendLiteral* InDefault) override;
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bool RemoveOutput(FGuid InPointID) override;
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const FMetasoundFrontendClassName& GetClassName() const override;
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/** Returns all node inputs. */
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TArray<FInputHandle> GetInputs() override;
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/** Returns all node inputs. */
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TArray<FConstInputHandle> GetConstInputs() const override;
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TArray<FInputHandle> GetInputsWithVertexName(const FString& InName) override;
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TArray<FConstInputHandle> GetInputsWithVertexName(const FString& InName) const override;
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/** Returns all node outputs. */
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TArray<FOutputHandle> GetOutputs() override;
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/** Returns all node outputs. */
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TArray<FConstOutputHandle> GetConstOutputs() const override;
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TArray<FOutputHandle> GetOutputsWithVertexName(const FString& InName) override;
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TArray<FConstOutputHandle> GetOutputsWithVertexName(const FString& InName) const override;
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/** Returns an input with the given id.
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*
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* If the input does not exist, an invalid handle is returned.
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*/
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FInputHandle GetInputWithID(FGuid InPointID) override;
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/** Returns an input with the given name.
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*
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* If the input does not exist, an invalid handle is returned.
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*/
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FConstInputHandle GetInputWithID(FGuid InPointID) const override;
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/** Returns an output with the given name.
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*
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* If the output does not exist, an invalid handle is returned.
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*/
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FOutputHandle GetOutputWithID(FGuid InPointID) override;
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/** Returns an output with the given name.
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*
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* If the output does not exist, an invalid handle is returned.
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*/
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FConstOutputHandle GetOutputWithID(FGuid InPointID) const override;
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FGraphHandle AsGraph() override;
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FConstGraphHandle AsGraph() const override;
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protected:
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FDocumentAccess ShareAccess() override;
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FConstDocumentAccess ShareAccess() const override;
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FNodeAccessPtr NodePtr;
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FConstClassAccessPtr ClassPtr;
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FGraphHandle OwningGraph;
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private:
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struct FInputControllerParams
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{
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FGuid PointID;
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FConstVertexAccessPtr NodeVertexPtr;
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FConstClassInputAccessPtr ClassInputPtr;
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};
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struct FOutputControllerParams
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{
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FGuid PointID;
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FConstVertexAccessPtr NodeVertexPtr;
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FConstClassOutputAccessPtr ClassOutputPtr;
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};
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TArray<FInputControllerParams> GetInputControllerParams() const;
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TArray<FOutputControllerParams> GetOutputControllerParams() const;
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TArray<FInputControllerParams> GetInputControllerParamsWithVertexName(const FString& InName) const;
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TArray<FOutputControllerParams> GetOutputControllerParamsWithVertexName(const FString& InName) const;
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bool FindInputControllerParamsWithID(FGuid InPointID, FInputControllerParams& OutParams) const;
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bool FindOutputControllerParamsWithID(FGuid InPointID, FOutputControllerParams& OutParams) const;
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const FMetasoundFrontendClassInput* FindClassInputWithName(const FString& InName) const;
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const FMetasoundFrontendClassOutput* FindClassOutputWithName(const FString& InName) const;
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const FMetasoundFrontendVertex* FindNodeInputWithName(const FString& InName) const;
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const FMetasoundFrontendVertex* FindNodeOutputWithName(const FString& InName) const;
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virtual FInputHandle CreateInputController(FGuid InPointID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassInputAccessPtr InClassInputPtr, FNodeHandle InOwningNode) const = 0;
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virtual FOutputHandle CreateOutputController(FGuid InPointID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassOutputAccessPtr InClassOutputPtr, FNodeHandle InOwningNode) const = 0;
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};
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/** FNodeController represents a external or subgraph node. */
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class METASOUNDFRONTEND_API FNodeController: public FBaseNodeController
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{
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// Private token only allows members or friends to call constructor.
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enum EPrivateToken { Token };
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public:
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struct FInitParams
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{
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FNodeAccessPtr NodePtr;
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FConstClassAccessPtr ClassPtr;
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FGraphAccessPtr GraphPtr;
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FGraphHandle OwningGraph;
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};
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// Constructor takes a private token so it can only be instantiated by
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// using the static creation functions. This protects against some
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// error conditions which would result in a zombie object. The creation
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// methods can detect the error conditions and return an invalid controller
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// on error
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FNodeController(EPrivateToken InToken, const FInitParams& InParams);
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/** Create a node handle for a external or subgraph node.
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*
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* @return A Node handle. On error, an invalid node handle is returned.
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*/
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static FNodeHandle CreateNodeHandle(const FInitParams& InParams);
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/** Create a node handle for a external or subgraph node.
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*
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* @return A Node handle. On error, an invalid node handle is returned.
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*/
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static FConstNodeHandle CreateConstNodeHandle(const FInitParams& InParams);
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virtual ~FNodeController() = default;
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bool IsValid() const override;
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protected:
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FDocumentAccess ShareAccess() override;
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FConstDocumentAccess ShareAccess() const override;
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private:
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FInputHandle CreateInputController(FGuid InPointID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassInputAccessPtr InClassInputPtr, FNodeHandle InOwningNode) const override;
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FOutputHandle CreateOutputController(FGuid InPointID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassOutputAccessPtr InClassOutputPtr, FNodeHandle InOwningNode) const override;
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FGraphAccessPtr GraphPtr;
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};
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/** FOutputNodeController represents an output node. */
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class METASOUNDFRONTEND_API FOutputNodeController: public FBaseNodeController
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{
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// Private token only allows members or friends to call constructor.
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enum EPrivateToken { Token };
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public:
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struct FInitParams
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{
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FNodeAccessPtr NodePtr;
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FConstClassAccessPtr ClassPtr;
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FConstClassOutputAccessPtr OwningGraphClassOutputPtr;
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FGraphAccessPtr GraphPtr;
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FGraphHandle OwningGraph;
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};
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// Constructor takes a private token so it can only be instantiated by
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// using the static creation functions. This protects against some
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// error conditions which would result in a zombie object. The creation
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// methods can detect the error conditions and return an invalid controller
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// on error
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FOutputNodeController(EPrivateToken InToken, const FInitParams& InParams);
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/** Create a node handle for an output node.
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*
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* @return A Node handle. On error, an invalid node handle is returned.
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*/
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static FNodeHandle CreateOutputNodeHandle(const FInitParams& InParams);
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/** Create a node handle for an output node.
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*
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* @return A Node handle. On error, an invalid node handle is returned.
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*/
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static FConstNodeHandle CreateConstOutputNodeHandle(const FInitParams& InParams);
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virtual ~FOutputNodeController() = default;
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bool IsValid() const override;
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protected:
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FDocumentAccess ShareAccess() override;
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FConstDocumentAccess ShareAccess() const override;
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private:
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FInputHandle CreateInputController(FGuid InPointID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassInputAccessPtr InClassInputPtr, FNodeHandle InOwningNode) const override;
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FOutputHandle CreateOutputController(FGuid InPointID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassOutputAccessPtr InClassOutputPtr, FNodeHandle InOwningNode) const override;
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FGraphAccessPtr GraphPtr;
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FConstClassOutputAccessPtr OwningGraphClassOutputPtr;
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};
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/** FInputNodeController represents an input node. */
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class METASOUNDFRONTEND_API FInputNodeController: public FBaseNodeController
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{
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// Private token only allows members or friends to call constructor.
|
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enum EPrivateToken { Token };
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|
|
public:
|
|
struct FInitParams
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|
{
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FNodeAccessPtr NodePtr;
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FConstClassAccessPtr ClassPtr;
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FConstClassInputAccessPtr OwningGraphClassInputPtr;
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FGraphAccessPtr GraphPtr;
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FGraphHandle OwningGraph;
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};
|
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|
|
// Constructor takes a private token so it can only be instantiated by
|
|
// using the static creation functions. This protects against some
|
|
// error conditions which would result in a zombie object. The creation
|
|
// methods can detect the error conditions and return an invalid controller
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// on error
|
|
FInputNodeController(EPrivateToken InToken, const FInitParams& InParams);
|
|
|
|
/** Create a node handle for an input node.
|
|
*
|
|
* @return A Node handle. On error, an invalid node handle is returned.
|
|
*/
|
|
static FNodeHandle CreateInputNodeHandle(const FInitParams& InParams);
|
|
|
|
/** Create a node handle for an input node.
|
|
*
|
|
* @return A Node handle. On error, an invalid node handle is returned.
|
|
*/
|
|
static FConstNodeHandle CreateConstInputNodeHandle(const FInitParams& InParams);
|
|
|
|
virtual ~FInputNodeController() = default;
|
|
|
|
bool IsValid() const override;
|
|
|
|
protected:
|
|
|
|
FDocumentAccess ShareAccess() override;
|
|
FConstDocumentAccess ShareAccess() const override;
|
|
|
|
|
|
|
|
private:
|
|
FInputHandle CreateInputController(FGuid InPointID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassInputAccessPtr InClassInputPtr, FNodeHandle InOwningNode) const override;
|
|
|
|
FOutputHandle CreateOutputController(FGuid InPointID, FConstVertexAccessPtr InNodeVertexPtr, FConstClassOutputAccessPtr InClassOutputPtr, FNodeHandle InOwningNode) const override;
|
|
|
|
FConstClassInputAccessPtr OwningGraphClassInputPtr;
|
|
FGraphAccessPtr GraphPtr;
|
|
};
|
|
|
|
/** FGraphController represents a Metasound graph class. */
|
|
class METASOUNDFRONTEND_API FGraphController : public IGraphController
|
|
{
|
|
// Util for setting template to literal based on template argument
|
|
template<typename ArgType>
|
|
bool SetDefaultInputToLiteralInternal(const FString& InInputName, FGuid InPointID, ArgType InValue)
|
|
{
|
|
if (FMetasoundFrontendClassInput* Desc = FindInputDescriptionWithName(InInputName))
|
|
{
|
|
auto IsLiteralWithSamePointID = [&](const FMetasoundFrontendVertexLiteral& InVertexLiteral)
|
|
{
|
|
return InVertexLiteral.PointID == InPointID;
|
|
};
|
|
|
|
FMetasoundFrontendVertexLiteral* VertexLiteral = Desc->Defaults.FindByPredicate(IsLiteralWithSamePointID);
|
|
if (nullptr == VertexLiteral)
|
|
{
|
|
VertexLiteral = &Desc->Defaults.AddDefaulted_GetRef();
|
|
VertexLiteral->PointID = InPointID;
|
|
}
|
|
|
|
if (ensure(FMetasoundFrontendRegistryContainer::Get()->DoesDataTypeSupportLiteralType<ArgType>(Desc->TypeName)))
|
|
{
|
|
VertexLiteral->Value.Set(InValue);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
template<>
|
|
bool SetDefaultInputToLiteralInternal<UObject*>(const FString& InInputName, FGuid InPointID, UObject* InValue)
|
|
{
|
|
if (FMetasoundFrontendClassInput* Desc = FindInputDescriptionWithName(InInputName))
|
|
{
|
|
auto IsLiteralWithSamePointID = [&](const FMetasoundFrontendVertexLiteral& InVertexLiteral)
|
|
{
|
|
return InVertexLiteral.PointID == InPointID;
|
|
};
|
|
|
|
FMetasoundFrontendVertexLiteral* VertexLiteral = Desc->Defaults.FindByPredicate(IsLiteralWithSamePointID);
|
|
if (nullptr == VertexLiteral)
|
|
{
|
|
VertexLiteral = &Desc->Defaults.AddDefaulted_GetRef();
|
|
VertexLiteral->PointID = InPointID;
|
|
}
|
|
|
|
if (ensure(FMetasoundFrontendRegistryContainer::Get()->DoesDataTypeSupportLiteralType(Desc->TypeName, Metasound::ELiteralType::UObjectProxy)))
|
|
{
|
|
VertexLiteral->Value.Set(InValue);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Private token only allows members or friends to call constructor.
|
|
enum EPrivateToken { Token };
|
|
|
|
public:
|
|
|
|
struct FInitParams
|
|
{
|
|
FGraphClassAccessPtr GraphClassPtr;
|
|
FDocumentHandle OwningDocument;
|
|
};
|
|
|
|
// Constructor takes a private token so it can only be instantiated by
|
|
// using the static creation functions. This protects against some
|
|
// error conditions which would result in a zombie object. The creation
|
|
// methods can detect the error conditions and return an invalid controller
|
|
// on error
|
|
FGraphController(EPrivateToken InToken, const FInitParams& InParams);
|
|
|
|
/** Create a graph handle.
|
|
*
|
|
* @return A graph handle. On error, an invalid handle is returned.
|
|
*/
|
|
static FGraphHandle CreateGraphHandle(const FInitParams& InParams);
|
|
|
|
/** Create a graph handle.
|
|
*
|
|
* @return A graph handle. On error, an invalid handle is returned.
|
|
*/
|
|
static FConstGraphHandle CreateConstGraphHandle(const FInitParams& InParams);
|
|
|
|
virtual ~FGraphController() = default;
|
|
|
|
bool IsValid() const override;
|
|
|
|
FGuid GetClassID() const override;
|
|
|
|
FGuid GetNewPointID() const override;
|
|
|
|
TArray<FString> GetInputVertexNames() const override;
|
|
TArray<FString> GetOutputVertexNames() const override;
|
|
FConstClassInputAccessPtr FindClassInputWithName(const FString& InName) const override;
|
|
FConstClassOutputAccessPtr FindClassOutputWithName(const FString& InName) const override;
|
|
TArray<FGuid> GetDefaultIDsForInputVertex(const FString& InInputName) const override;
|
|
TArray<FGuid> GetDefaultIDsForOutputVertex(const FString& InOutputName) const override;
|
|
|
|
TArray<FNodeHandle> GetNodes() override;
|
|
TArray<FConstNodeHandle> GetConstNodes() const override;
|
|
|
|
FConstNodeHandle GetNodeWithID(FGuid InNodeID) const override;
|
|
FNodeHandle GetNodeWithID(FGuid InNodeID) override;
|
|
|
|
TArray<FNodeHandle> GetInputNodes() override;
|
|
TArray<FConstNodeHandle> GetConstInputNodes() const override;
|
|
|
|
TArray<FNodeHandle> GetOutputNodes() override;
|
|
TArray<FConstNodeHandle> GetConstOutputNodes() const override;
|
|
|
|
bool ContainsInputVertexWithName(const FString& InName) const override;
|
|
bool ContainsOutputVertexWithName(const FString& InName) const override;
|
|
|
|
FConstNodeHandle GetInputNodeWithName(const FString& InName) const override;
|
|
FConstNodeHandle GetOutputNodeWithName(const FString& InName) const override;
|
|
|
|
FNodeHandle GetInputNodeWithName(const FString& InName) override;
|
|
FNodeHandle GetOutputNodeWithName(const FString& InName) override;
|
|
|
|
FNodeHandle AddInputVertex(const FMetasoundFrontendClassInput& InDescription) override;
|
|
bool RemoveInputVertex(const FString& InName) override;
|
|
|
|
FNodeHandle AddOutputVertex(const FMetasoundFrontendClassOutput& InDescription) override;
|
|
bool RemoveOutputVertex(const FString& InName) override;
|
|
|
|
// This can be used to determine what kind of property editor we should use for the data type of a given input.
|
|
// Will return Invalid if the input couldn't be found, or if the input doesn't support any kind of literals.
|
|
ELiteralType GetPreferredLiteralTypeForInputVertex(const FString& InInputName) const override;
|
|
|
|
// For inputs whose preferred literal type is UObject or UObjectArray, this can be used to determine the UObject corresponding to that input's datatype.
|
|
UClass* GetSupportedClassForInputVertex(const FString& InInputName) override;
|
|
|
|
// These can be used to set the default value for a given input on this graph.
|
|
// @returns false if the input name couldn't be found, or if the literal type was incompatible with the Data Type of this input.
|
|
bool SetDefaultInputToFrontendLiteral(const FString& InInputName, FGuid InPointID, FName InDataTypeName, const FMetasoundFrontendLiteral& InLiteral) override;
|
|
bool SetDefaultInputToTypeDefaultLiteral(const FString& InInputName, FGuid InPointID, FName InDataTypeName) override;
|
|
|
|
// Set the display name for the input with the given name
|
|
void SetInputDisplayName(FString InName, const FText& InDisplayName) override;
|
|
|
|
// Set the display name for the output with the given name
|
|
void SetOutputDisplayName(FString InName, const FText& InDisplayName) override;
|
|
|
|
// This can be used to clear the current literal for a given input.
|
|
// @returns false if the input name couldn't be found.
|
|
bool ClearLiteralForInput(const FString& InInputName, FGuid InPointID) override;
|
|
|
|
FNodeHandle AddNode(const FNodeClassInfo& InNodeClass) override;
|
|
FNodeHandle AddNode(const FNodeRegistryKey& InNodeClass) override;
|
|
FNodeHandle AddNode(const FMetasoundFrontendClassMetadata& InClassMetadata) override;
|
|
|
|
// Remove the node corresponding to this node handle.
|
|
// On success, invalidates the received node handle.
|
|
bool RemoveNode(INodeController& InNode) override;
|
|
|
|
// Returns the metadata for the current graph, including the name, description and author.
|
|
const FMetasoundFrontendClassMetadata& GetGraphMetadata() const override;
|
|
|
|
bool InflateNodeDirectlyIntoGraph(const INodeController& InNode) override;
|
|
|
|
FNodeHandle CreateEmptySubgraph(const FMetasoundFrontendClassMetadata& InInfo) override;
|
|
|
|
TUniquePtr<IOperator> BuildOperator(const FOperatorSettings& InSettings, const FMetasoundEnvironment& InEnvironment, TArray<IOperatorBuilder::FBuildErrorPtr>& OutBuildErrors) const override;
|
|
|
|
FDocumentHandle GetOwningDocument() override;
|
|
FConstDocumentHandle GetOwningDocument() const override;
|
|
|
|
protected:
|
|
|
|
FDocumentAccess ShareAccess() override;
|
|
FConstDocumentAccess ShareAccess() const override;
|
|
|
|
private:
|
|
|
|
// Add/remove nodes
|
|
FNodeHandle AddNode(FConstClassAccessPtr InExistingDependency);
|
|
bool RemoveNode(const FMetasoundFrontendNode& InDesc);
|
|
|
|
// Remove inputs
|
|
bool RemoveInput(const FMetasoundFrontendNode& InNode);
|
|
bool RemoveOutput(const FMetasoundFrontendNode& InNode);
|
|
|
|
FGuid NewNodeID() const;
|
|
|
|
FNodeHandle GetNodeByPredicate(TFunctionRef<bool (const FMetasoundFrontendClass&, const FMetasoundFrontendNode&)> InPredicate);
|
|
FConstNodeHandle GetNodeByPredicate(TFunctionRef<bool (const FMetasoundFrontendClass&, const FMetasoundFrontendNode&)> InPredicate) const;
|
|
|
|
TArray<FNodeHandle> GetNodesByPredicate(TFunctionRef<bool (const FMetasoundFrontendClass&, const FMetasoundFrontendNode&)> InFilterFunc);
|
|
TArray<FConstNodeHandle> GetNodesByPredicate(TFunctionRef<bool (const FMetasoundFrontendClass&, const FMetasoundFrontendNode&)> InFilterFunc) const;
|
|
|
|
|
|
struct FNodeAndClass
|
|
{
|
|
FNodeAccessPtr Node;
|
|
FConstClassAccessPtr Class;
|
|
|
|
bool IsValid() const { return Node.IsValid() && Class.IsValid(); }
|
|
};
|
|
|
|
struct FConstNodeAndClass
|
|
{
|
|
FConstNodeAccessPtr Node;
|
|
FConstClassAccessPtr Class;
|
|
|
|
bool IsValid() const { return Node.IsValid() && Class.IsValid(); }
|
|
};
|
|
|
|
bool ContainsNodesAndClassesByPredicate(TFunctionRef<bool (const FMetasoundFrontendClass&, const FMetasoundFrontendNode&)> InPredicate) const;
|
|
TArray<FNodeAndClass> GetNodesAndClasses();
|
|
TArray<FConstNodeAndClass> GetNodesAndClasses() const;
|
|
|
|
TArray<FNodeAndClass> GetNodesAndClassesByPredicate(TFunctionRef<bool (const FMetasoundFrontendClass&, const FMetasoundFrontendNode&)> InPredicate);
|
|
TArray<FConstNodeAndClass> GetNodesAndClassesByPredicate(TFunctionRef<bool (const FMetasoundFrontendClass&, const FMetasoundFrontendNode&)> InPredicate) const;
|
|
|
|
|
|
TArray<FNodeHandle> GetNodeHandles(TArrayView<const FNodeAndClass> InNodesAndClasses);
|
|
TArray<FConstNodeHandle> GetNodeHandles(TArrayView<const FConstNodeAndClass> InNodesAndClasses) const;
|
|
|
|
FNodeHandle GetNodeHandle(const FNodeAndClass& InNodeAndClass);
|
|
FConstNodeHandle GetNodeHandle(const FConstNodeAndClass& InNodeAndClass) const;
|
|
|
|
FMetasoundFrontendClassInput* FindInputDescriptionWithName(const FString& InName);
|
|
const FMetasoundFrontendClassInput* FindInputDescriptionWithName(const FString& InName) const;
|
|
|
|
FMetasoundFrontendClassOutput* FindOutputDescriptionWithName(const FString& InName);
|
|
const FMetasoundFrontendClassOutput* FindOutputDescriptionWithName(const FString& InName) const;
|
|
|
|
FClassInputAccessPtr FindInputDescriptionWithNodeID(FGuid InNodeID);
|
|
FConstClassInputAccessPtr FindInputDescriptionWithNodeID(FGuid InNodeID) const;
|
|
|
|
FClassOutputAccessPtr FindOutputDescriptionWithNodeID(FGuid InNodeID);
|
|
FConstClassOutputAccessPtr FindOutputDescriptionWithNodeID(FGuid InNodeID) const;
|
|
|
|
FMetasoundFrontendClassMetadata CreateInputClassMetadata(const FMetasoundFrontendClassInput& InClassInput);
|
|
FMetasoundFrontendClassMetadata CreateOutputClassMetadata(const FMetasoundFrontendClassOutput& InClassOutput);
|
|
|
|
FGraphClassAccessPtr GraphClassPtr;
|
|
FDocumentHandle OwningDocument;
|
|
};
|
|
|
|
/** FDocumentController represents an entire Metasound document. */
|
|
class METASOUNDFRONTEND_API FDocumentController : public IDocumentController
|
|
{
|
|
using FRegistry = FMetasoundFrontendRegistryContainer;
|
|
|
|
public:
|
|
/** Construct a FDocumentController.
|
|
*
|
|
* @param InDocument - Document to be manipulated.
|
|
*/
|
|
FDocumentController(FDocumentAccessPtr InDocumentPtr);
|
|
|
|
/** Create a FDocumentController.
|
|
*
|
|
* @param InDocument - Document to be manipulated.
|
|
*
|
|
* @return A document handle.
|
|
*/
|
|
static FDocumentHandle CreateDocumentHandle(FDocumentAccessPtr InDocument)
|
|
{
|
|
return MakeShared<FDocumentController>(InDocument);
|
|
}
|
|
|
|
virtual ~FDocumentController() = default;
|
|
|
|
bool IsValid() const override;
|
|
|
|
bool IsRequiredInput(const FString& InInputName) const override;
|
|
bool IsRequiredOutput(const FString& InOutputName) const override;
|
|
|
|
TArray<FMetasoundFrontendClassVertex> GetRequiredInputs() const override;
|
|
TArray<FMetasoundFrontendClassVertex> GetRequiredOutputs() const override;
|
|
|
|
TArray<FMetasoundFrontendClass> GetDependencies() const override;
|
|
TArray<FMetasoundFrontendGraphClass> GetSubgraphs() const override;
|
|
TArray<FMetasoundFrontendClass> GetClasses() const override;
|
|
|
|
FConstClassAccessPtr FindDependencyWithID(FGuid InClassID) const override;
|
|
FConstGraphClassAccessPtr FindSubgraphWithID(FGuid InClassID) const override;
|
|
FConstClassAccessPtr FindClassWithID(FGuid InClassID) const override;
|
|
|
|
FConstClassAccessPtr FindClass(const FNodeClassInfo& InNodeClass) const override;
|
|
FConstClassAccessPtr FindClass(const FMetasoundFrontendClassMetadata& InMetadata) const override;
|
|
|
|
FConstClassAccessPtr FindOrAddClass(const FNodeClassInfo& InNodeClass) override;
|
|
FConstClassAccessPtr FindOrAddClass(const FMetasoundFrontendClassMetadata& InMetadata) override;
|
|
|
|
void RemoveUnreferencedDependencies() override;
|
|
|
|
FGraphHandle GetRootGraph() override;
|
|
FConstGraphHandle GetRootGraph() const override;
|
|
|
|
/** Returns an array of all subgraphs for this document. */
|
|
TArray<FGraphHandle> GetSubgraphHandles() override;
|
|
|
|
/** Returns an array of all subgraphs for this document. */
|
|
TArray<FConstGraphHandle> GetSubgraphHandles() const override;
|
|
|
|
/** Returns a graphs in the document with the given class ID.*/
|
|
FGraphHandle GetSubgraphWithClassID(FGuid InClassID) override;
|
|
|
|
/** Returns a graphs in the document with the given class ID.*/
|
|
FConstGraphHandle GetSubgraphWithClassID(FGuid InClassID) const override;
|
|
|
|
bool ExportToJSONAsset(const FString& InAbsolutePath) const override;
|
|
FString ExportToJSON() const override;
|
|
|
|
static bool IsMatchingMetasoundClass(const FMetasoundFrontendClassMetadata& InMetadataA, const FMetasoundFrontendClassMetadata& InMetadataB);
|
|
static bool IsMatchingMetasoundClass(const FNodeClassInfo& InNodeClass, const FMetasoundFrontendClassMetadata& InMetadata);
|
|
|
|
protected:
|
|
FDocumentAccess ShareAccess() override;
|
|
FConstDocumentAccess ShareAccess() const override;
|
|
private:
|
|
|
|
FGuid NewClassID() const;
|
|
|
|
FDocumentAccessPtr DocumentPtr;
|
|
};
|
|
}
|
|
}
|
|
|
|
|