Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundFrontendGraph.h
phil popp 86732c1ec4 Update Metasound Graph Core Metadata
- Rename FNodeInfo to FNodeClassMetadata
- Add FGuid to Metasound node instances
- Metasound node class names are now Namespace.Name.Variant
- Add displayname for Metasound node classes.
#jira UE-107332
#jira UEAU-660
#rb Rob.Gay

[CL 15253779 by phil popp in ue5-main branch]
2021-01-28 19:02:51 -04:00

140 lines
5.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundFrontend.h"
#include "MetasoundGraph.h"
#include "MetasoundNodeInterface.h"
namespace Metasound
{
/** FFrontendGraph is a utility graph for use in the frontend. It can own nodes
* that live within the graph and provides query interfaces for finding nodes
* by dependency ID or input/output index.
*/
class FFrontendGraph : public FGraph
{
// - TODO: consider adding ability to add in another sub graph
public:
/** FFrontendGraph constructor.
*
* @parma InInstanceName - Name of this graph.
* @parma InInstanceID - ID of this graph.
*/
FFrontendGraph(const FString& InInstanceName, const FGuid& InInstanceID);
virtual ~FFrontendGraph() = default;
/** Add an input node to this graph.
*
* @param InNodeID - The NodeID related to the parent FMetasoundFrontendClass.
* @param InIndex - The positional index for the input.
* @param InVertexKey - The key for the graph input vertex.
* @param InNode - A unique pointer to an input node.
*/
void AddInputNode(FGuid InNodeID, int32 InIndex, const FVertexKey& InVertexKey, TUniquePtr<INode> InNode);
/** Add an output node to this graph.
*
* @param InNodeID - The NodeID related to the parent FMetasoundFrontendClass.
* @param InIndex - The positional index for the output.
* @param InVertexKey - The key for the graph output vertex.
* @param InNode - A unique pointer to an output node.
*/
void AddOutputNode(FGuid InNodeID, int32 InIndex, const FVertexKey& InVertexKey, TUniquePtr<INode> InNode);
/** Store a node on this graph.
*
* @param InNodeID - The NodeID related to the parent FMetasoundFrontendClass.
* @param InNode - A unique pointer to a node.
*/
void AddNode(FGuid InNodeID, TUniquePtr<INode> InNode);
/** Retrieve node by dependency ID.
*
* @param InNodeID - The NodeID of the requested Node.
*
* @return Pointer to the Node if it is stored on this graph. nullptr otherwise.
*/
const INode* FindNode(FGuid InNodeID) const;
/** Retrieve node by input index.
*
* @param InIndex - The index of the requested input.
*
* @return Pointer to the Node if it is stored on this graph. nullptr otherwise.
*/
const INode* FindInputNode(int32 InIndex) const;
/** Retrieve node by output index.
*
* @param InIndex - The index of the requested output.
*
* @return Pointer to the Node if it is stored on this graph. nullptr otherwise.
*/
const INode* FindOutputNode(int32 InIndex) const;
/** Returns true if all edges, destinations and sources refer to
* nodes stored in this graph. */
bool OwnsAllReferencedNodes() const;
private:
void StoreNode(TUniquePtr<INode> InNode);
TMap<int32, INode*> InputNodes;
TMap<int32, INode*> OutputNodes;
TMap<FGuid, INode*> NodeMap;
TSet<const INode*> StoredNodes;
TArray<TUniquePtr<INode>> Storage;
};
/** FFrontendGraphBuilder builds a FFrontendGraph from a FMetasoundDoucment
* or FMetasoundFrontendClass.
*/
class FFrontendGraphBuilder
{
public:
/** Check that all dependencies are C++ class dependencies.
*
* @param InDocument - Document containing dependencies.
*
* @return True if all dependencies are C++ classes. False otherwise.
*/
bool IsFlat(const FMetasoundFrontendDocument& InDocument) const;
bool IsFlat(const FMetasoundFrontendGraphClass& InRoot, const TArray<FMetasoundFrontendClass>& InDependencies) const;
/* Metasound document should be in order to create this graph. */
TUniquePtr<FFrontendGraph> CreateGraph(const FMetasoundFrontendDocument& InDocument) const;
/* Metasound document should be in order to create this graph. */
TUniquePtr<FFrontendGraph> CreateGraph(const FMetasoundFrontendGraphClass& InGraph, const TArray<FMetasoundFrontendGraphClass>& InSubgraphs, const TArray<FMetasoundFrontendClass>& InDependencies) const;
private:
const FMetasoundFrontendClassInput* FindClassInputForInputNode(const FMetasoundFrontendGraphClass& InOwningGraph, const FMetasoundFrontendNode& InInputNode, int32& OutClassInputIndex) const;
const FMetasoundFrontendClassOutput* FindClassOutputForOutputNode(const FMetasoundFrontendGraphClass& InOwningGraph, const FMetasoundFrontendNode& InOutputNode, int32& OutClassOutputIndex) const;
const FMetasoundFrontendVertexLiteral* FindInputLiteralForInputNode(const FMetasoundFrontendNode& InInputNode, const FMetasoundFrontendClass& InInputNodeClass, const FMetasoundFrontendClassInput& InOwningGraphClassInput) const;
//const FMetasoundFrontendVertexLiteral* FindInputLiteralForInput(FGuid InPointID, const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InNodeClass) const;
TUniquePtr<INode> CreateInputNode(const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InClass, const FMetasoundFrontendClassInput& InOwningGraphClassInput) const;
TUniquePtr<INode> CreateOutputNode(const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InExternal) const;
TUniquePtr<INode> CreateExternalNode(const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InClass) const;
// TODO: add errors here. Most will be a "PromptIfMissing"...
void AddNodesToGraph(const FMetasoundFrontendGraphClass& InGraphClass, const TMap<FGuid, const FMetasoundFrontendClass*>& InClasses, FFrontendGraph& OutGraph) const;
void AddEdgesToGraph(const FMetasoundFrontendGraph& InGraphDescription, FFrontendGraph& OutGraph) const;
};
}