Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/MetasoundFrontend.Build.cs
Ethan Geller 74b3b5c05b #jira UEAU-480
Initial implementation of the metasound transmission systems, as well as send and receive nodes.
#rb phil.popp

[CL 14272158 by Ethan Geller in ue5-main branch]
2020-09-08 14:13:51 -04:00

37 lines
625 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundFrontend : ModuleRules
{
public MetasoundFrontend(ReadOnlyTargetRules Target) : base(Target)
{
OptimizeCode = CodeOptimization.Never;
PublicDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"Serialization",
"SignalProcessing"
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"MetasoundGraphCore"
}
);
PublicDefinitions.Add("WITH_METASOUND_FRONTEND=1");
}
}
}