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- New node name {namespace.name.variant}
- PointIDs for exact pin-to-pin connections
- TAccessPtr updates
- Controller/Handle interface
- Document Handle
- Frontend Transforms
- Input/Output node external registration
- Revamped document model
#rb Max.Hayes, Rob.Gay
#jira UEAU-626
[CL 15066822 by phil popp in ue5-main branch]
23 lines
826 B
C++
23 lines
826 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IPropertyTypeCustomization.h"
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#include "Templates/Casts.h"
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#include "Templates/SharedPointer.h"
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// Forward Declarations
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class IPropertyHandle;
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class FDetailWidgetRow;
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class IPropertyTypeCustomizationUtils;
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class FMetasoundFrontendLiteralDetailCustomization : public IPropertyTypeCustomization
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{
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public:
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//~ Begin IPropertyTypeCustomization
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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//~ End IPropertyTypeCustomization
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};
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