Files
UnrealEngineUWP/Engine/Plugins/Runtime/LocationServicesAndroidImpl/Source/LocationServicesAndroidEditor/Classes/LocationServicesAndroidSettings.h
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

23 lines
742 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "LocationServicesAndroidSettings.generated.h"
UCLASS(config = Engine, defaultconfig)
class ULocationServicesAndroidSettings
: public UObject
{
GENERATED_UCLASS_BODY()
UPROPERTY(config, EditAnywhere, Category=LocationServices, meta=(DisplayName = "Enable Coarse Location Accuracy (Network Provider)"))
bool bCoarseLocationEnabled;
UPROPERTY(config, EditAnywhere, Category= LocationServices, meta=(DisplayName = "Enable Fine Location Accuracy (GPS Provider)"))
bool bFineLocationEnabled;
UPROPERTY(config, EditAnywhere, Category= LocationServices, meta=(DisplayName = "Enable Location Updates"))
bool bLocationUpdatesEnabled;
};