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Second batch of remaining Engine copyright updates. #rnx #rb none #jira none [CL 10871196 by Ryan Durand in Main branch]
31 lines
823 B
C#
31 lines
823 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class SubversionSourceControl : ModuleRules
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{
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public SubversionSourceControl(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"SourceControl",
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"XmlParser",
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Mac)
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{
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// Add contents of binaries directory as runtime dependencies
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foreach (string FilePath in Directory.EnumerateFiles(Target.UEThirdPartyBinariesDirectory + "svn/" + Target.Platform.ToString() + "/", "*", SearchOption.AllDirectories))
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{
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RuntimeDependencies.Add(FilePath);
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}
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}
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}
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}
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