Files
UnrealEngineUWP/Engine/Plugins/Developer/SubversionSourceControl/Source/SubversionSourceControl/SubversionSourceControl.Build.cs
Ryan Durand 28d3d740dd (Integrating from Dev-EngineMerge to Main)
Second batch of remaining Engine copyright updates.

#rnx
#rb none
#jira none

[CL 10871196 by Ryan Durand in Main branch]
2019-12-27 07:44:07 -05:00

31 lines
823 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SubversionSourceControl : ModuleRules
{
public SubversionSourceControl(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"XmlParser",
}
);
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Mac)
{
// Add contents of binaries directory as runtime dependencies
foreach (string FilePath in Directory.EnumerateFiles(Target.UEThirdPartyBinariesDirectory + "svn/" + Target.Platform.ToString() + "/", "*", SearchOption.AllDirectories))
{
RuntimeDependencies.Add(FilePath);
}
}
}
}