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Removed direct access to currently compiling BP class to restrict unguarded mutation. Const-corrected various accessors and overrides. Moved UObject-based compiler subsystems to 'handlers' and removed UObject dependency. Moved from set of virtual functions on subsystems/handlers to a restricted set of contexts passed to specific multicast delegates that handlers subscribe to. Removed anim class subsystems. Moved property access code to engine module (editor code is still in a plugin). Fixed nativized builds where anim BPs have nativized/non-nativized classes in the hierarchy #rb Dan.OConnor #jira none [CL 14278258 by Thomas Sarkanen in ue5-main branch]
33 lines
649 B
Plaintext
33 lines
649 B
Plaintext
{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "Property Access Node",
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"Description": "Blueprint node that allows access to properties via a property path",
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"Category": "Developer",
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"CreatedBy": "Epic Games, Inc.",
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"CreatedByURL": "http://epicgames.com",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"EnabledByDefault": true,
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"CanContainContent": false,
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"IsBetaVersion": false,
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"Installed": false,
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"Modules":
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[
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{
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"Name": "PropertyAccessNode",
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"Type": "UncookedOnly",
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"LoadingPhase": "PreDefault"
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}
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],
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"Plugins":
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[
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{
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"Name": "PropertyAccessEditor",
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"Enabled": true
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}
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]
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} |