Files
UnrealEngineUWP/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncServer/ConcertSyncServer.uplugin
Patrick Laflamme 75b36ad299 #jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
#jira UE-88070 - UnrealDisasterRecoveryService paths are too long
  - Renamed UnrealDisasterRecoveryService as UnrealRecoverySvc
  - Set a ConcertSyncServer ShortName as "CncrtSyncSvr" to ensure shorter build path.

The change saves 29 characters on the offending path. The path before vs the path after:

Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealDisasterRecoveryService\Development\ConcertSyncServer\UnrealDisasterRecoveryService-ConcertSyncServer.lib (Before, 199 chars)
Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealRecoverySvc\Development\CncrtSyncSvr\UnrealRecoverySvc-ConcertSyncServer.lib (After, 170 chars)

#rb Jamie.Dale

Edigrated 11281991 from Dev-VirtualProduction

[CL 11516806 by Patrick Laflamme in 4.25 branch]
2020-02-18 16:17:00 -05:00

38 lines
896 B
Plaintext

{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.2",
"FriendlyName": "Concert Sync - Server",
"Description": "Server plugin to enables multi-users editor sessions",
"Category": "Networking",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "http://epicgames.com",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"EnabledByDefault": false,
"CanContainContent": false,
"Hidden": true,
"IsBetaVersion": true,
"Installed": false,
"SupportedPrograms": [ "UnrealMultiUserServer", "UnrealRecoverySvc", "CrashReportClientEditor" ],
"Modules": [
{
"Name": "ConcertSyncServer",
"Type": "UncookedOnly",
"LoadingPhase": "Default",
"WhitelistPrograms": [ "UnrealMultiUserServer", "UnrealRecoverySvc", "CrashReportClientEditor" ]
}
],
"Plugins": [
{
"Name": "ConcertMain",
"Enabled": true
},
{
"Name": "ConcertSyncCore",
"Enabled": true
}
]
}