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#jira UE-88070 - UnrealDisasterRecoveryService paths are too long - Renamed UnrealDisasterRecoveryService as UnrealRecoverySvc - Set a ConcertSyncServer ShortName as "CncrtSyncSvr" to ensure shorter build path. The change saves 29 characters on the offending path. The path before vs the path after: Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealDisasterRecoveryService\Development\ConcertSyncServer\UnrealDisasterRecoveryService-ConcertSyncServer.lib (Before, 199 chars) Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealRecoverySvc\Development\CncrtSyncSvr\UnrealRecoverySvc-ConcertSyncServer.lib (After, 170 chars) #rb Jamie.Dale Edigrated 11281991 from Dev-VirtualProduction [CL 11516806 by Patrick Laflamme in 4.25 branch]
38 lines
896 B
Plaintext
38 lines
896 B
Plaintext
{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "0.2",
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"FriendlyName": "Concert Sync - Server",
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"Description": "Server plugin to enables multi-users editor sessions",
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"Category": "Networking",
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"CreatedBy": "Epic Games, Inc.",
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"CreatedByURL": "http://epicgames.com",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"EnabledByDefault": false,
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"CanContainContent": false,
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"Hidden": true,
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"IsBetaVersion": true,
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"Installed": false,
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"SupportedPrograms": [ "UnrealMultiUserServer", "UnrealRecoverySvc", "CrashReportClientEditor" ],
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"Modules": [
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{
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"Name": "ConcertSyncServer",
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"Type": "UncookedOnly",
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"LoadingPhase": "Default",
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"WhitelistPrograms": [ "UnrealMultiUserServer", "UnrealRecoverySvc", "CrashReportClientEditor" ]
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}
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],
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"Plugins": [
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{
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"Name": "ConcertMain",
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"Enabled": true
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},
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{
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"Name": "ConcertSyncCore",
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"Enabled": true
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}
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]
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}
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