Files
UnrealEngineUWP/Engine/Plugins/Developer/Concert/ConcertMain/ConcertMain.uplugin
Patrick Laflamme 75b36ad299 #jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
#jira UE-88070 - UnrealDisasterRecoveryService paths are too long
  - Renamed UnrealDisasterRecoveryService as UnrealRecoverySvc
  - Set a ConcertSyncServer ShortName as "CncrtSyncSvr" to ensure shorter build path.

The change saves 29 characters on the offending path. The path before vs the path after:

Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealDisasterRecoveryService\Development\ConcertSyncServer\UnrealDisasterRecoveryService-ConcertSyncServer.lib (Before, 199 chars)
Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealRecoverySvc\Development\CncrtSyncSvr\UnrealRecoverySvc-ConcertSyncServer.lib (After, 170 chars)

#rb Jamie.Dale

Edigrated 11281991 from Dev-VirtualProduction

[CL 11516806 by Patrick Laflamme in 4.25 branch]
2020-02-18 16:17:00 -05:00

34 lines
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.2",
"FriendlyName": "Concert - Main",
"Description": "Allow collaborative multi-users sessions in the Editor",
"Category": "Networking",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "http://epicgames.com",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"EnabledByDefault": false,
"CanContainContent": false,
"Hidden": true,
"IsBetaVersion": true,
"Installed": false,
"SupportedPrograms": [ "UnrealMultiUserServer", "UnrealRecoverySvc", "CrashReportClientEditor" ],
"Modules": [
{
"Name": "Concert",
"Type": "UncookedOnly",
"LoadingPhase": "PreDefault",
"WhitelistPrograms": [ "UnrealMultiUserServer", "UnrealRecoverySvc", "CrashReportClientEditor" ]
},
{
"Name": "ConcertTransport",
"Type": "UncookedOnly",
"LoadingPhase": "PreDefault",
"WhitelistPrograms": [ "UnrealMultiUserServer", "UnrealRecoverySvc", "CrashReportClientEditor" ]
}
]
}