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This represents UE4/Main @ 14525125 + cherrypicked fixes #skipundocheck [CL 14551026 by Marc Audy in ue5-main branch]
81 lines
2.2 KiB
INI
81 lines
2.2 KiB
INI
[/Script/Engine.Engine]
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; DefaultBloomKernel is not used on mobile
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DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
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[/Script/Engine.GarbageCollectionSettings]
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gc.MaxObjectsInGame=131072
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[PlatformCrypto]
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PlatformRequiresDataCrypto=True
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PakSigningRequired=False
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[Audio]
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AudioDeviceModuleName=IOSAudio
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;Uncomment below and comment out above line to enable new audio mixer
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;AudioDeviceModuleName=AudioMixerAudioUnit
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; Defining below allows switching to audio mixer using -audiomixer commandline
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AudioMixerModuleName=AudioMixerAudioUnit
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; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
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UseAudioMixer=true
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PlatformHeadroomDB=-6
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[PlatformMemoryBuckets]
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DefaultMemoryBucket_MinGB=4
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SmallerMemoryBucket_MinGB=3
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SmallestMemoryBucket_MinGB=2
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[OnlineSubsystem]
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DefaultPlatformService=IOS
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[Advertising]
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DefaultProviderName=IOSAdvertising
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[DeviceProfileManager]
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DeviceProfileSelectionModule="IOSDeviceProfileSelector"
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[OnlineSubsystemIOS.Store]
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bSupportsInAppPurchasing=true
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bUseStoreV2=true
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[SlateRenderer]
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NumPreallocatedVertices=200
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[LocalNotification]
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DefaultPlatformService=IOSLocalNotification
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[ConsoleVariables]
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Slate.CacheRenderData=0
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r.HairStrands.Simulation=0
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r.HairStrands.Strands=0
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r.HairStrands.Binding=0
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[TextureStreaming]
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; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
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PoolSizeVRAMPercentage=70
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[MemoryMappedFiles]
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MasterEnable=true
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Alignment=16384
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[HTTP]
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MaxFlushTimeSeconds=2.0
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[BackgroundHttp.iOSSettings]
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;While the app is in the forground, time out if we don't get a response in this timeframe
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ActiveReceiveTimeout=30
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;While the app is in the background, time out if we don't get a response in this timeframe
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BackgroundReceiveTimeout=120
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;Regardless of app state, if the download hasn't finished in this long, time out
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BackgroundHttpResourceTimeout=3600
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;If retry data exists for a task, how many times we should try using the Retry data before moving onto a different CDN. ( -1 = unlimited )
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RetryResumeDataLimit=3;
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[Plugins]
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+EnabledPlugins=Crashlytics
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[SystemSettings]
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; iOS should always have IPv6 support on
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net.DisableIPv6=0
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