Files
UnrealEngineUWP/Engine/Config/IOS/IOSEngine.ini
Marc Audy 4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00

81 lines
2.2 KiB
INI

[/Script/Engine.Engine]
; DefaultBloomKernel is not used on mobile
DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame=131072
[PlatformCrypto]
PlatformRequiresDataCrypto=True
PakSigningRequired=False
[Audio]
AudioDeviceModuleName=IOSAudio
;Uncomment below and comment out above line to enable new audio mixer
;AudioDeviceModuleName=AudioMixerAudioUnit
; Defining below allows switching to audio mixer using -audiomixer commandline
AudioMixerModuleName=AudioMixerAudioUnit
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
UseAudioMixer=true
PlatformHeadroomDB=-6
[PlatformMemoryBuckets]
DefaultMemoryBucket_MinGB=4
SmallerMemoryBucket_MinGB=3
SmallestMemoryBucket_MinGB=2
[OnlineSubsystem]
DefaultPlatformService=IOS
[Advertising]
DefaultProviderName=IOSAdvertising
[DeviceProfileManager]
DeviceProfileSelectionModule="IOSDeviceProfileSelector"
[OnlineSubsystemIOS.Store]
bSupportsInAppPurchasing=true
bUseStoreV2=true
[SlateRenderer]
NumPreallocatedVertices=200
[LocalNotification]
DefaultPlatformService=IOSLocalNotification
[ConsoleVariables]
Slate.CacheRenderData=0
r.HairStrands.Simulation=0
r.HairStrands.Strands=0
r.HairStrands.Binding=0
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[MemoryMappedFiles]
MasterEnable=true
Alignment=16384
[HTTP]
MaxFlushTimeSeconds=2.0
[BackgroundHttp.iOSSettings]
;While the app is in the forground, time out if we don't get a response in this timeframe
ActiveReceiveTimeout=30
;While the app is in the background, time out if we don't get a response in this timeframe
BackgroundReceiveTimeout=120
;Regardless of app state, if the download hasn't finished in this long, time out
BackgroundHttpResourceTimeout=3600
;If retry data exists for a task, how many times we should try using the Retry data before moving onto a different CDN. ( -1 = unlimited )
RetryResumeDataLimit=3;
[Plugins]
+EnabledPlugins=Crashlytics
[SystemSettings]
; iOS should always have IPv6 support on
net.DisableIPv6=0