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https://github.com/izzy2lost/UnrealEngineUWP.git
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529 lines
18 KiB
XML
529 lines
18 KiB
XML
<?xml version='1.0' ?>
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<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../Engine/Build/Graph/Schema.xsd" >
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<!-- List of patterns that should always be excluded when making an installed build. Filter the default list of exclusions to include confidential platforms if they're enabled. -->
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<Property Name="ConfidentialExceptions" Value=""/>
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<ForEach Name="RestrictedFolderName" Values="$(RestrictedFolderNames)">
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<ForEach Name="Platform" Values="$(ExtensionPlatforms)">
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<Expand Name="FilterRestrictedFolders$(Platform)"/>
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</ForEach>
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<Do If="'$(RestrictedFolderName)' != ''">
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<Property Name="ConfidentialExceptions" Value="$(ConfidentialExceptions);" If="'$(ConfidentialExceptions)' != ''"/>
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<Property Name="ConfidentialExceptions" Value="$(ConfidentialExceptions).../$(RestrictedFolderName)/..."/>
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</Do>
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</ForEach>
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<!-- List of file types to be stripped and signed for different platforms -->
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<Property Name="Win64StripFilter" Value="*.pdb"/>
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<Property Name="Win64StripExceptions" Value="Engine\Binaries\Win64\UnrealEditor*.pdb;Engine\Plugins\...\Binaries\Win64\UnrealEditor*.pdb"/>
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<Property Name="MacStripFilter" Value="*.a;"/>
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<Property Name="AndroidStripFilter" Value="*.a;*.so"/>
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<Property Name="IOSStripFilter" Value="*.a;"/>
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<Property Name="TVOSStripFilter" Value="*.a;"/>
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<Property Name="LinuxStripFilter" Value="Engine\Binaries\Linux\*."/>
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<Property Name="LuminStripFilter" Value="*.a;*.so"/>
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<Property Name="HoloLensStripFilter" Value="*.pdb"/>
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<Property Name="WindowsSignFilter" Value="*.exe;*.dll"/>
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<Property Name="PluginsExceptions">
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Engine/Plugins/Enterprise/DatasmithCADImporter/...
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Engine/Plugins/Enterprise/DatasmithIFCImporter/...
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Engine/Plugins/Enterprise/DatasmithC4DImporter/...
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Engine/Plugins/Enterprise/AxFImporter/...
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Engine/Plugins/Enterprise/MDLImporter/...
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</Property>
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<Property Name="MacSignFilter" Value="*.dylib;*.app"/>
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<Property Name="SignExceptions" Value=".../ThirdParty/..."/>
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<!-- List of project to build Feature packs -->
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<Property Name="ProjectsToFeaturePack">
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FP_FirstPerson
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FP_FirstPersonBP
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TP_2DSideScroller
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TP_2DSideScrollerBP
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TP_Flying
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TP_FlyingBP
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TP_HandheldARBP
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TP_Puzzle
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TP_PuzzleBP
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TP_Rolling
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TP_RollingBP
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TP_SideScroller
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TP_SideScrollerBP
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TP_ThirdPerson
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TP_ThirdPersonBP
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TP_TopDown
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TP_TopDownBP
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TP_TwinStick
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TP_TwinStickBP
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TP_Vehicle
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TP_VehicleAdv
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TP_VehicleAdvBP
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TP_VehicleBP
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TP_VirtualRealityBP
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</Property>
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<!-- List of projects to build DDC for -->
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<Property Name="ProjectsToBuildDDC">
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Templates/FP_FirstPersonBP/FP_FirstPersonBP.uproject
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Templates/TP_FlyingBP/TP_FlyingBP.uproject
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Templates/TP_HandheldARBP/TP_HandheldARBP.uproject
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Templates/TP_RollingBP/TP_RollingBP.uproject
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Templates/TP_SideScrollerBP/TP_SideScrollerBP.uproject
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Templates/TP_ThirdPersonBP/TP_ThirdPersonBP.uproject
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Templates/TP_TopDownBP/TP_TopDownBP.uproject
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Templates/TP_TwinStickBP/TP_TwinStickBP.uproject
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Templates/TP_VehicleBP/TP_VehicleBP.uproject
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Templates/TP_ProductConfigBP/TP_ProductConfigBP.uproject
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Templates/TP_PuzzleBP/TP_PuzzleBP.uproject
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Templates/TP_2DSideScrollerBP/TP_2DSideScrollerBP.uproject
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Templates/TP_VehicleAdvBP/TP_VehicleAdvBP.uproject
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Templates/TP_AEC_BlankBP/TP_AEC_BlankBP.uproject
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Templates/TP_AEC_ArchvisBP/TP_AEC_ArchvisBP.uproject
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Templates/TP_PhotoStudioBP/TP_PhotoStudioBP.uproject
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Templates/TP_CollaborativeBP/TP_CollaborativeBP.uproject
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Samples/StarterContent/StarterContent.uproject
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</Property>
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<!-- Win64 specific DDC -->
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<Property Name="ProjectsToBuildDDCWin64" Value="$(ProjectsToBuildDDC)">
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Templates/TP_InCamVFXBP/TP_InCamVFXBP.uproject
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Templates/TP_DMXBP/TP_DMXBP.uproject
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</Property>
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<!-- Define Editor Filters -->
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<Property Name="CopyEditorFilter">
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<!-- This assembly is normally embedded into the UBT executable, but it can technically be rebuilt from an installed build -->
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Engine/Binaries/ThirdParty/Newtonsoft/...
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Engine/Binaries/ThirdParty/VisualStudio/...
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<!-- In-editor documentation -->
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Engine/Documentation/Source/Shared/...
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Engine/Documentation/Extras/...
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<!-- Content folders -->
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Engine/Content/...
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<!-- Source code -->
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Engine/Source/UnrealGame.Target.cs
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Engine/Source/UnrealEditor.Target.cs
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<!-- Starter content -->
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Samples/StarterContent/Content/...
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Samples/MobileStarterContent/Content/...
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<!-- Templates -->
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Templates/TemplateCategories.ini
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Templates/FP_FirstPerson/...
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Templates/FP_FirstPersonBP/...
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Templates/Media/...
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Templates/TP_Blank/...
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Templates/TP_BlankBP/...
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Templates/TP_FirstPerson/...
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Templates/TP_FirstPersonBP/...
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Templates/TP_Flying/...
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Templates/TP_FlyingBP/...
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Templates/TP_HandheldARBP/...
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Templates/TP_ProductConfigBP/...
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Templates/TP_Rolling/...
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Templates/TP_RollingBP/...
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Templates/TP_SideScroller/...
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Templates/TP_SideScrollerBP/...
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Templates/TP_ThirdPerson/...
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Templates/TP_ThirdPersonBP/...
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Templates/TP_TopDown/...
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Templates/TP_TopDownBP/...
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Templates/TP_TwinStick/...
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Templates/TP_TwinStickBP/...
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Templates/TP_Vehicle/...
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Templates/TP_VehicleBP/...
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Templates/TP_Puzzle/...
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Templates/TP_PuzzleBP/...
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Templates/TP_2DSideScroller/...
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Templates/TP_2DSideScrollerBP/...
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Templates/TP_VehicleAdv/...
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Templates/TP_VehicleAdvBP/...
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Templates/TP_VirtualRealityBP/...
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<!-- Enterprise Templates -->
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Templates/TP_AEC_BlankBP/...
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Templates/TP_AEC_ArchvisBP/...
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Templates/TP_PhotoStudioBP/...
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Templates/TP_ME_BlankBP/...
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Templates/TP_ME_VProdBP/...
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Templates/TP_CollaborativeBP/...
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<!-- Shared template resources -->
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Templates/TemplateResources/...
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<!-- Build files -->
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Engine/Build/Build.version
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Engine/Build/Target.cs.template
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</Property>
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<!-- Files which can exist under any engine or engine-platform directory -->
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<Property Name="CopyEditorEngineOrPlatformFilter" Value="">
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<!-- Config files -->
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Config/...
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<!-- Programs -->
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Programs/...
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<!-- Plugins -->
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Plugins/....uplugin
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Plugins/.../Content/...
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Plugins/.../Config/...
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Plugins/.../Resources/...
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Plugins/.../Shaders/...
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Plugins/.../Source/...
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Plugins/.../Templates/...
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<!-- Source code -->
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Source/Runtime/...
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Source/Developer/...
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Source/Editor/...
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Source/ThirdParty/Licenses/...
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Source/Programs/AutomationTool/...
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Source/Programs/AutomationToolLauncher/...
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Source/Programs/DotNETCommon/...
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Source/Programs/UnrealBuildTool/...
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Source/Programs/UnrealHeaderTool/...
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<!-- Third Party Software description files -->
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.../*.tps
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<!-- Shaders -->
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Shaders/...
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</Property>
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<ForEach Name="Filter" Values="$(CopyEditorEngineOrPlatformFilter)">
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<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/$(Filter);Engine/Platforms/*/$(Filter)"/>
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</ForEach>
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<!-- Optional target files -->
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<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/UnrealClient.Target.cs" If="$(WithClient)"/>
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<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/UnrealServer.Target.cs" If="$(WithServer)"/>
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<!-- Optional API docs -->
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<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Documentation/Builds/CppAPI-HTML.tgz" If="Exists('Engine/Documentation/Builds/CppAPI-HTML.tgz')"/>
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<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Documentation/Builds/BlueprintAPI-HTML.tgz" If="Exists('Engine/Documentation/Builds/BlueprintAPI-HTML.tgz')"/>
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<!-- Define Editor Exceptions -->
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<Property Name="CopyEditorExceptions">
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<!-- Content -->
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Engine/Content/....psd
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Engine/Content/....pdn
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Engine/Content/....po
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<!-- Programs -->
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Engine/Programs/UnrealGameSync/...
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<!-- Plugins -->
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Engine/Plugins/Runtime/TwitchLiveStreaming/...
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Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/...
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Engine/Platforms/*/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/...
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<!-- Source code -->
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Engine/Source/Runtime/SQLiteSupport/...
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<!-- Exclude all the intermediate files in the Engine/Saved folder -->
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Engine/Saved/...
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<!-- Exclude generated config files/intermediates from Engine/Programs folder -->
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Engine/Programs/AutomationTool/...
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Engine/Programs/UnrealBuildTool/...
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Engine/Programs/UnrealHeaderTool/Intermediate/...
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Engine/Programs/UnrealHeaderTool/Saved/...
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<!-- Exclude Template intermediates and other files not needed in installed build-->
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Templates/*/Binaries/...
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Templates/*/Build/Receipts/...
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Templates/*/Intermediate/...
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Templates/*/DerivedDataCache/...
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Templates/*/Saved/...
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Templates/*/manifest.json
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Templates/*/contents.txt
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</Property>
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<!-- Filters for installed DDC -->
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<Property Name="InstalledDDCEngineContent" Value="Content\..."/>
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<Property Name="InstalledDDCEngineContentExcept" Value="....psd;....pdn;....fbx;....po"/>
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<Property Name="InstalledDDCEngineConfig" Value="Config\..."/>
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<Property Name="InstalledDDCEngineConfigExcept" Value="....vdf"/>
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<Property Name="InstalledDDCEnginePlugins" Value="Plugins\....uplugin;Plugins\...\Config\...;Plugins\...\Content\...;Plugins\...\Resources\...;Plugins\...\Shaders\...;Plugins\...\Templates\..."/>
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<Property Name="InstalledDDCEnginePluginsExcept" Value="Plugins\Runtime\TwitchLiveStreaming\..."/>
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<Property Name="InstalledDDCEngineShaders" Value="Shaders\..."/>
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<Property Name="InstalledDDCEngineShadersExcept" Value=""/>
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<!-- Projects to be compiled for UAT -->
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<Property Name="AutomationToolPaths" Value="Engine/Source/Programs/AutomationTool/..."/>
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<!-- Win64 editor specific dependencies -->
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<Property Name="CopyEditorFilterWin64" Value="$(CopyEditorFilter)">
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<!-- Build batch files -->
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Engine/Build/BatchFiles/Build.bat
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Engine/Build/BatchFiles/Clean.bat
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Engine/Build/BatchFiles/Rebuild.bat
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Engine/Build/BatchFiles/RunUAT.bat
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Engine/Build/BatchFiles/GetMSBuildPath.bat
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<!-- Build utilities -->
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Engine/Build/Windows/cl-filter/cl-filter.exe
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Engine/Build/Windows/link-filter/link-filter.exe
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Engine/Source/ThirdParty/Intel/ISPC/bin/Windows/ispc.exe
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<!-- Default resource files -->
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Engine/Build/Windows/Resources/...
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<!-- Binaries which are explicitly staged by UAT rather than listing runtime dependencies -->
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Engine/Binaries/ThirdParty/OpenSSL/...
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<!-- Extra tools -->
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Engine/Extras/3dsMaxScripts/...
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Engine/Extras/VisualStudioDebugging/Unreal.natvis
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Engine/Extras/MayaLiveLink/...
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Engine/Extras/MayaVelocityGridExporter/...
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Engine/Extras/UnrealVS/...
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Engine/Extras/Redist/en-us/*
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<!-- Virtual Production Templates -->
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Templates/TP_nDisplayBP/...
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<!-- Enterprise Templates -->
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Templates/TP_HololensBP/...
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Templates/TP_InCamVFXBP/...
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Templates/TP_DMXBP/...
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<!-- CsvTools binaries which are manually updated in P4 -->
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Engine/Binaries/DotNET/CsvTools/...
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</Property>
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<Property Name="CopyEditorExceptionsWin64" Value="$(CopyEditorExceptions)">
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<!-- Exclude Mac binaries on windows here, because previous wildcard for plugin resources matches OSX dsym resources on Windows -->
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Engine/Plugins/.../Binaries/Mac/...
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</Property>
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<!-- Mac editor specific dependencies -->
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<!-- Files needed to build on Mac, either natively or via the remote toolchain -->
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<Property Name="MacBuildFiles">
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<!-- Build batch files -->
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Engine/Build/BatchFiles/Mac/Build.sh
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Engine/Build/BatchFiles/Mac/GenerateLLDBInit.sh
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Engine/Build/BatchFiles/Mac/FixDependencyFiles.sh
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Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh
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Engine/Build/BatchFiles/Mac/SetupEnvironment.sh
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Engine/Build/BatchFiles/Mac/SetupMono.sh
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Engine/Build/BatchFiles/Mac/FixMonoFiles.sh
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Engine/Build/BatchFiles/Mac/RunMono.sh
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Engine/Build/BatchFiles/Mac/RunXBuild.sh
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Engine/Build/BatchFiles/Mac/XcodeBuild.sh
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Engine/Build/BatchFiles/RunUAT.command
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Engine/Build/BatchFiles/RunUAT.sh
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<!-- Mono -->
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Engine/Binaries/ThirdParty/Mono/Mac/...
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</Property>
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<Property Name="CopyEditorFilterMac" Value="$(CopyEditorFilter);$(MacBuildFiles)">
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<!-- Extra tools -->
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Engine/Extras/LLDBDataFormatters/UEDataFormatters.py
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</Property>
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<Property Name="CopyEditorExceptionsMac" Value="$(CopyEditorExceptions)">
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<!-- Exclude Windows binaries on Mac here -->
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Engine/Plugins/.../Binaries/Win64/...
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<!-- Don't want these folders, even if they're part of Windows tools -->
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Engine/Binaries/Win64/...
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</Property>
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<!-- Linux editor specific dependencies -->
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<Property Name="CopyEditorFilterLinux" Value="$(CopyEditorFilter)">
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<!-- Build batch files -->
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Engine/Build/BatchFiles/Linux/Build.sh
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Engine/Build/BatchFiles/Linux/GenerateGDBInit.sh
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Engine/Build/BatchFiles/Linux/FixDependencyFiles.sh
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Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh
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Engine/Build/BatchFiles/Linux/QASmokeManual.sh
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Engine/Build/BatchFiles/Linux/Setup.sh
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Engine/Build/BatchFiles/Linux/SetupEnvironment.sh
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Engine/Build/BatchFiles/Linux/SetupMono.sh
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Engine/Build/BatchFiles/Linux/FixMonoFiles.sh
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Engine/Build/BatchFiles/Linux/RunMono.sh
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Engine/Build/BatchFiles/Linux/RunXBuild.sh
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Engine/Build/BatchFiles/RunUAT.sh
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<!-- Debug tools -->
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Engine/Binaries/Linux/dump_syms
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Engine/Binaries/Linux/BreakpadSymbolEncoder
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<!-- Mono -->
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Engine/Binaries/ThirdParty/Mono/...
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<!-- Extra tools -->
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Engine/Extras/GDBPrinters/UEPrinters.py
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<!-- Bundled libcxx -->
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Engine/Source/ThirdParty/Linux/LibCxx/...
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</Property>
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<Property Name="CopyEditorExceptionsLinux" Value="$(CopyEditorExceptions)">
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FeaturePacks/TP_VirtualRealityBP.upack
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Templates/TP_VirtualRealityBP/...
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</Property>
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<!-- Target Platform Filters/Exceptions -->
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<!-- Win64 -->
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<Property Name="CopyWin64Filter">
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<!-- Natvis helpers for live coding -->
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Engine/Extras/NatvisHelpers/Win64/NatvisHelpers.lib
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<!-- App local dependencies -->
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Engine/Binaries/ThirdParty/AppLocalDependencies/...
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<!-- Oculus Libraries & Build Files -->
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Engine/Source/ThirdParty/Oculus/LibOVRAudio/LibOVRAudio/lib/win64/*.lib
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Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.tps
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Engine/Source/ThirdParty/Oculus/LibOVRAvatar/LibOVRAvatar/lib/win64/*.lib
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Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.tps
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Engine/Source/ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform/lib/*.lib
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Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.tps
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Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/lib/Win64/*.lib
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Engine/Source/ThirdParty/Oculus/OVRPlugin/*.tps
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</Property>
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<Property Name="CopyWin64Exceptions">
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</Property>
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<!-- Mac -->
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<Property Name="CopyMacFilter">
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Engine/Binaries/Mac/BootstrapPackagedGame.app/...
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</Property>
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<Property Name="CopyMacExceptions">
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</Property>
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<!-- Android -->
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<Property Name="CopyAndroidFilter">
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<!-- Build Files -->
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Engine/Build/Android/...
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Engine/Extras/Android/...
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Engine/Source/ThirdParty/Android/...
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Engine/Source/ThirdParty/AndroidPermission/...
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Engine/Source/ThirdParty/GoogleARCore/...
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Engine/Source/ThirdParty/GoogleGameSDK/...
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Engine/Source/ThirdParty/GoogleVR/...
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Engine/Source/ThirdParty/GoogleInstantPreview/InstantPreview.apk
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Engine/Source/ThirdParty/Oculus/LibOVRAudio/LibOVRAudio/lib/*/*.so
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Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.tps
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Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.xml
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Engine/Source/ThirdParty/Oculus/LibOVRAvatar/LibOVRAvatar/lib/*/*.so
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Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.tps
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Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.xml
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Engine/Source/ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform/lib/*.so
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Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.tps
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Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.xml
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Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/lib/*/.so
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Engine/Source/ThirdParty/Oculus/OVRPlugin/*.tps
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Engine/Source/ThirdParty/Oculus/OVRPlugin/*.xml
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Engine/Source/ThirdParty/ResonanceAudioApi/...
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Engine/Source/ThirdParty/TangoSDK/...
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Engine/Source/ThirdParty/Vivox/vivox-sdk/Lib/Android/sdk-release.aar
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Engine/Source/ThirdParty/Vivox/vivox-sdk/VivoxCoreSDK_UPL.xml
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</Property>
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<Property Name="CopyAndroidExceptions">
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Engine/Binaries/Android/....apk
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</Property>
|
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<!-- IOS -->
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<Property Name="CopyIOSFilter" Value="$(MacBuildFiles)">
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<!-- Build Files -->
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Engine/Build/IOS/...
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Engine/Source/ThirdParty/IOS/SoundSwitch/...
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</Property>
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|
<Property Name="CopyIOSFilterWin64" Value="$(CopyIOSFilter)">
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Engine/Binaries/DotNET/IOS/openssl.exe
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Engine/Binaries/Mac/DsymExporter*
|
|
Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac/...
|
|
Engine/Binaries/ThirdParty/IOS/*
|
|
Engine/Build/BatchFiles/MakeAndInstallSSHKey.bat
|
|
Engine/Build/Rsync/...
|
|
Engine/Extras/ThirdPartyNotUE/DeltaCopy/...
|
|
</Property>
|
|
|
|
<Property Name="CopyIOSExceptions">
|
|
<!-- Build Files -->
|
|
Engine/Build/IOS/....psd
|
|
Engine/Build/IOS/....mobileprovision
|
|
Engine/Build/IOS/UnrealRemoteTool
|
|
</Property>
|
|
|
|
<!-- TVOS -->
|
|
<Property Name="CopyTVOSFilter" Value="$(MacBuildFiles)">
|
|
<!-- Build Files -->
|
|
Engine/Build/TVOS/...
|
|
</Property>
|
|
|
|
<!-- TVOS on Win64 specific -->
|
|
<Property Name="CopyTVOSFilterWin64" Value="$(CopyTVOSFilter)">
|
|
Engine/Binaries/DotNET/IOS/openssl.exe
|
|
Engine/Binaries/ThirdParty/IOS/*
|
|
Engine/Build/BatchFiles/MakeAndInstallSSHKey.bat
|
|
Engine/Extras/ThirdPartyNotUE/DeltaCopy/...
|
|
</Property>
|
|
|
|
<Property Name="CopyTVOSExceptions">
|
|
<!-- Build Files -->
|
|
Engine/Build/TVOS/....psd
|
|
Engine/Build/TVOS/....mobileprovision
|
|
</Property>
|
|
|
|
<!-- Linux -->
|
|
<Property Name="CopyLinuxFilter">
|
|
Engine/Binaries/ThirdParty/OpenAL/...
|
|
Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu/*.so
|
|
Engine/Source/ThirdParty/Linux/LibCxx/...
|
|
Engine/Source/ThirdParty/Linux/HaveLinuxDependencies
|
|
</Property>
|
|
|
|
<Property Name="CopyLinuxFilterWin64" Value="$(CopyLinuxFilter)">
|
|
<!-- Linux cross build Debug tools -->
|
|
Engine/Binaries/Linux/dump_syms.exe
|
|
Engine/Binaries/Linux/BreakpadSymbolEncoder.exe
|
|
</Property>
|
|
|
|
<Property Name="CopyLinuxExceptions">
|
|
</Property>
|
|
|
|
<Property Name="CopyLinuxFilter" Value="$(CopyLinuxFilter);Engine/Extras/ThirdPartyNotUE/putty/..."/>
|
|
|
|
<!-- Win64 specific -->
|
|
|
|
<!-- Platform extensions filter overrides -->
|
|
<ForEach Name="Platform" Values="$(ExtensionPlatforms)">
|
|
<Expand Name="$(Platform)FilterOverrides"/>
|
|
</ForEach>
|
|
|
|
<!-- Lumin -->
|
|
<Property Name="CopyLuminFilter">
|
|
<!-- Build Files -->
|
|
Engine/Build/Lumin/...
|
|
Engine/Source/ThirdParty/ResonanceAudioApi/...
|
|
</Property>
|
|
|
|
<Property Name="CopyLuminExceptions">
|
|
</Property>
|
|
|
|
<!-- HoloLens -->
|
|
<Property Name="CopyHoloLensFilter">
|
|
<!-- Build Files -->
|
|
Engine/Build/HoloLens/...
|
|
</Property>
|
|
|
|
<Property Name="CopyHoloLensExceptions">
|
|
</Property>
|
|
|
|
</BuildGraph>
|